Actually i have a js lib which can do that part, but steam should be running under particular steam user for whom saves are parsing.
Actually i have a js lib which can do that part, but steam should be running under particular steam user for whom saves are parsing.
I'd love to see your JS lib if you're willing to share it! The raw files would still need per-game parsers (D2R's .d2s is a gnarly bit-packed binary, for example), but moving file access to the server side would be a big deal for adoption.
Actually I develop it mostly for steam integration in games under js.
I think the tricky thing left is in what format devs saving files to parse them correctly.
But generally it can parse most indie games, which are using steam remote storage api and store them as json.
The main requirement that steam must be launch for the user that MCP is parsing
Here is the doc for steam remote storage API: https://github.com/ArtyProf/steamworks-ffi-node/blob/main/do...