This is the first time I heard of Roblox. And it's supposedly this huge phenomenon?
I guess this is what getting old feels like.
This is the first time I heard of Roblox. And it's supposedly this huge phenomenon?
I guess this is what getting old feels like.
https://www.takeaway-reality.com/post/roblox-demographics-st...
There are 151.5 million daily active users on Roblox. (70% growth YoY)
44% of Roblox users are over 17 years old. 56% are younger.
APAC has the most users (29.5%), followed closely by US & Canada (28%). Europe is the third largest market with 23%, while the rest of the world has 19.4%
https://en.wikipedia.org/wiki/Roblox As of February 2025, the platform has reported an average of 85.3 million daily active users. According to the company, their monthly player base includes half of all American children under the age of 16.- everything Roblox says is true
- a company that spent a decade throwing shit at the wall until something stuck, that seemingly has absolutely, utterly zero cultural impact, with a huge, inauditable non-US audience, where every game that any adult has tried is absolutely trash, that has tons of employees but seemingly not a single one has gone onto found a great game studio or do anything interesting in media unlike every other successful game studios, that Apple could ban for violating the mini-apps rule in an afternoon and hence ruin their entire business with a stroke of a pen... is overstating things.
I wonder what happened to make it so popular in the present day. Was it incremental improvement, or a better fit with modern devices/culture; maybe simply being free to play?
But it is legitimately incredible what some people created in it. I remember playing a very good/accurate counter strike source clone in roblox. Felt exactly like playing a source engine game. I doubt that it was made by a kid.