Audio APIs on Android are completely different than on GNU/Linux.
3D was also different (OpenGL ES vs OpenGL mess), only now it's starting to become kinda the same with Vulkan.
3D was also different (OpenGL ES vs OpenGL mess), only now it's starting to become kinda the same with Vulkan.
Do you need a tutorial?
While Mesa has OpenGL ES it wasn't always available (for example not all drivers are using Mesa).