It turns out...that's may be the easiest part. Google has successfully gatekept that last 10 percent of launching.
It turns out...that's may be the easiest part. Google has successfully gatekept that last 10 percent of launching.
Though even this wasn't that hard... I easily found more volunteer testers than I needed on a relevant subreddit (the app is a PvP stat tracking app for a videogame, and I found plenty of people willing to sign up to test my app on a subreddit dedicated to that videogame).
That said, because of the unique testers requirement it was a much bigger pain in the ass to get listed on the Play Store than the Apple App Store (my app is written with kotlin multiplatform and supports Android/iOS/Windows/WASM).
I think Google did it this way to put some sort of filter on the amount of submissions without having to spend much time manually reviewing everything, foisting things on to the developer.
That's the exact approach I want to take though, kotlin multiplatform.
Apple was much easier, pay $99 and 1 week later it was published.