I've always been blown away by the fact that they didn't more fully pursue VR gaming. I think they could have found a more enthusiastic audience.
I've always been blown away by the fact that they didn't more fully pursue VR gaming. I think they could have found a more enthusiastic audience.
I feel like the main possible benefits that these digital spaces bring, for consumers, are kinda the opposite of things that any Big Corporate Entity would ever want to be involved in.
- VR sickness
- Lack of physical space in people's homes
- Don't really work as a shared experience without multiple headsets
On top of that, this company in particular is Facebook. Nobody likes Facebook.
I hope it's something we can figure out how to propagate despite the seemingly limited interest. I suspect anyone who liked playing quake arena games would love this game if they are not susceptible to motion sickness.
I recently started exploring how to port open source shooters (red eclipse, warsow, nexuiz) to the platform and realized there are several considerations that make games designed for VR special that a pure port wouldn't hit.
I bet plenty of gamers haven't bought their first headset yet despite being interested.
Not only because of hardware costs, but not everybody can play them for extended periods of time and 'the youth' are increasingly preferring to look at social media over playing games.
It's probably already far more popular than the 3DTV of the 2010s.