do you have a example (even a toy one) where typing faster would help you understand a problem faster?
do you have a example (even a toy one) where typing faster would help you understand a problem faster?
I don't understand why GP's comment is so controversial. GP is not denying that you should maybe think a little before a key hits the keyboard as many commenters seem to suppose. Both can be true.
Build a toy car with square wheels and one with triangular wheels and one with round wheels and see which one rolls better.
The issue isn't "typing faster" it's "building faster".
Writing the 3 are the proofs.
Nevertheless, it's a tool that should be used when it's useful, just like slower consideration can be used. Frontier LLMs can help significantly in either case.
It's extremely common with video games. Lots of game design is done by seeing what something feels like and changing it or throwing it away, repeatedly.
I think UI can be this way a lot too.