Automatic conversion of images between different hardware platforms usually stood out as looking quite poor and a sign of a 'sloppy port'.
C64: https://lospec.com/palette-list/commodore64
Default EGA palette (which Afaik monkey island used): https://lospec.com/palette-list/color-graphics-adapter
You see that the C64 palette has a much more muted, pastel look and does not map one to one to the CGA/default EGA palette. C64 has a lot less vivid colors, but it also has much better luminosity ramps which can make dithering look a lot better.
In addition, the C64 has restrictions on the number of colors you can use in the same 8x8 block which I don't think EGA had.
It takes an artist to turn a CGA/EGA image into a C64 image.
But your point is still valid: while IBM PCs and other machines of the time had a propensity for "pure" colors (cyan, magenta etc. - so 100% for one or two of the basic colors and 0 for the others), the C64 designers opted for more muted colors.
Which one? The listed palette looks nothing like the screenshot on the same page.
Notably, there's no way that light blue for example (which is the default font and border), nor the dark blue (which is the default background).
The screenshot is how I remember the C64, and consistent with other screenshots and photos. The listed hex codes are far off.
The one posted by the person you responded to is a bit muted, but the relative colors seems closer to what I'd expect.
If you're interested in how this palette (editor) was derived, read this: https://www.pepto.de/projects/colorvic/.
The discussion on the above site is an update of the original post by the same author: https://www.pepto.de/projects/colorvic/2001/