The code part is trivial and a waste of time in some ways compared to time spent making decisions about what to build. And sometimes even a procrastination to avoid thinking about what to build, like how people who polish their game engine (easy) to avoid putting in the work to plan a fun game (hard).
The more clarity you have about what you’re building, then the larger blocks of work you can delegate / outsource.
So I think one overwhelming part of LLMs is that you don’t get the downtime of working on implementation since that’s now trivial; you are stuck doing the hard part of steering and planning. But that’s also a good thing.