I am having long design sessions with Claude Code and let it implement the resulting features and changes in version controlled increments.
But I am the one who writes the example games and simulations in the DSL to get a feel for where its design needs to change to improve the user experience. This way I can work on the fun and creative parts and let Claude do the footwork.
I let Claude simultaneously write code, tests and documentation for each increment, and I read it and suggest changes or ask for clarification. I find it a lot easier to dismiss an earlier design for a better idea than when I would have implemented every detail of the system myself, and I think so far the resulting product has largely benefited from this.
To me, now more than ever it is important to keep the love for programming alive by having a side project as a creative outlet, with no time pressure and my own acceptance criteria (like beautiful code or clever solutions) that would not be acceptable in a commercial environment.