The trick is just not mixing/sharing the context. Different instances of the same model do not recognize each other to be more compliant.
The trick is just not mixing/sharing the context. Different instances of the same model do not recognize each other to be more compliant.
It helps, but it definitely doesn't always work, particularly as refactors go on and tests have to change. Useless tests start grow in count and important new things aren't tested or aren't tested well.
I've had both Opus 4.6 and Codex 5.3 recently tell me the other (or another instance) did a great job with test coverage and depth, only to find tests within that just asserted the test harness had been set up correctly and the functionality that had been in those tests get tested that it exists but its behavior now virtually untested.
Reward hacking is very real and hard to guard against.
Is it really about rewards? Im genuinely curious. Because its not a RL model.
Ha, good point. I was using it informally (you could handwave and call it an intrinsic reward if a model is well aligned to completing tasks as requested), but I hadn't really thought about it.
Searching around, it seems like I'm not alone, but it looks like "specification gaming" is also sometimes used, like: https://deepmind.google/blog/specification-gaming-the-flip-s...
And with that comes reward hacking - which isn't really about looking for more reward but rather that the model has learned patterns of behavior that got reward in the train env.
That is, any kind of vulnerability in the train env manifests as something you'd recognize as reward hacking in the real world: making tests pass _no matter what_ (because the train env rewarded that behavior), being wildly sycophantic (because the human evaluators rewarded that behavior), etc.
Hm, as i understand it, parts of the training of e.g. ChatGPT could be called RL models. But the subject to be trained/fine tuned is still a seq2seq next token predictor transformer neural net.
The concept is:
Red Team (Test Writers), write tests without seeing implementation. They define what the code should do based on specs/requirements only. Rewarded by test failures. A new test that passes immediately is suspicious as it means either the implementation already covers it (diminishing returns) or the test is tautological. Red's ideal outcome is a well-named test that fails, because that represents a gap between spec and implementation that didn't previously have a tripwire. Their proxy metric is "number of meaningful new failures introduced" and the barrier prevents them from writing tests pre-adapted to pass.
Green Team (Implementers), write implementation to pass tests without seeing the test code directly. They only see test results (pass/fail) and the spec. Rewarded by turning red tests green. Straightforward, but the barrier makes the reward structure honest. Without it, Green could satisfy the reward trivially by reading assertions and hard-coding. With it, Green has to actually close the gap between spec intent and code behavior, using error messages as noisy gradient signal rather than exact targets. Their reward is "tests that were failing now pass," and the only reliable strategy to get there is faithful implementation.
Refactor Team, improve code quality without changing behavior. They can see implementation but are constrained by tests passing. Rewarded by nothing changing (pretty unusual in this regard). Reward is that all tests stay green while code quality metrics improve. They're optimizing a secondary objective (readability, simplicity, modularity, etc.) under a hard constraint (behavioral equivalence). The spec barrier ensures they can't redefine "improvement" to include feature work. If you have any code quality tools, it makes sense to give the necessary skills to use them to this team.
It's worth being honest about the limits. The spec itself is a shared artifact visible to both Red and Green, so if the spec is vague, both agents might converge on the same wrong interpretation, and the tests will pass for the wrong reason. The Coordinator (your main claude/codex/whatever instance) mitigates this by watching for suspiciously easy green passes (just tell it) and probing the spec for ambiguity, but it's not a complete defense.
To be clear, I don't do this. I never saw an agent cheat by peeking or something. I really did look through their logs.
I'd be very interested to see claude code and other tools support this pattern when dispatching agents to be really sure.
Setting up a clean room is one of the only ways to do Evals on agentic harnesses. Especially prevalent with Windsurf which doesn’t have an easy CLI start.
So how? The easiest answer when allowed is docker. Literally new image per prompt. There’s also flags with Claude to not use memory and from there you can use -p to have it just be like a normal cli tool. Windsurf requires manual effort of starting it up in a new dir.
How do you know that it works then? Are you using a different tool that does support it?
And do you have any prompts to share?
* There is a lot of duplication between A & B. Refactor this.
* Look at ticket X and give me a root cause
* Add support for three new types of credentials - Basic Auth, Bearer Token and OAuth Client Creds
Claude.md has stuff like "Here's how you run the frontend. here's how u run backend. This module support frontend. That module is batch jobs. Always start commit messages with ticket number. Always run compile at the top level. When you make code changes, always add tests" etc etc
I couldn't relate. From my perspective as a senior, Claude is dumb as bricks. Though useful nonetheless.
I believe that if you're substantially below Claude's level then you just trust whatever it says. The only variables you control are how much money you spend, how much markdown you can produce, and how you arrange your agents.
But I don't understand how the juniors on HN have so much money to throw at this technology.
> I was talking to a junior developer and they were telling me how Claude is so much smarter than them and they feel inferior.
Every time I talk to a wizard I feel like they're so much smarter than me and it makes me feel inferior.So I take that feeling and use it to drive me to become a wizard like them. I've generally found that wizards are very happy to take on apprentices.
I'm not trying to call Claude a wizard (I have similar feelings to you), but more that I don't understand that junior's take. We all feel dumb. All but time. Even the wizards! But it's that feeling that drives you to better yourself and it's what turns you into a wizard.
Honestly so much of what I hear from the "AI does all my coding" crowd just sounds very junior. It's just the same like how a year or two ago they were saying "it does the repetitive stuff". Isn't that what functions, libraries, functors, templates, and other abstractions are for? It feels like we're back to that laughable productivity metric of lines of code or number of commits. I don't know why we love our cargo cults. It seems people are putting so much effort into their cargo cults that they could have invented a real airplane by now.
What kind of setup do you use ? Can you share ? How much does it cost ?
(I built it)
This is in fact precisely what skills is meant for and is the opposite of an anti-pattern, but more like best practice now. It's explicitly using the skills framework precisely how it was meant to be used.
You pay more to try and get above that noise and hope you'll reach an actual human.
The new "fast mode" that burns tokens at 6 times the rate is just scary because that's what everyone still soon say we all need to be using to get results.
Here I am mostly writing code by hand, with some AI assistant help. I have a Claude subscription but only use it occasionally because it can take more time to review and fix the generated code as it would to hand-write it. Claude only saves me time on a minority of tasks where it's faster to prompt than hand-write.
And then I read about people spending hundreds or thousands of dollars a month on this stuff. Doesn't that turn your codebase into an unreadable mess?
I am not kidding. People don't seem to understand what's actually happening in our industry. See https://www.linkedin.com/posts/johubbard_github-eleutherailm...
And a senior director of Nvidia? He had several Mac Minis? I really gotta imagine a Spark is better... at least it'll be a bit smarter of a cat (I'm pretty suspicious he used a LLM to help write that post)
No time to think, gotta go fast?
It's about as far as you can get from being able to work independently.
Yegge is an entertainer. Gas Town is performance art, it's not meant to be taken seriously.
Boosters tend to lay all different experiences at the feet of this last, yet I'd argue the others are equally significant.
On the other hand, if you want to get the best results you can given the first 3 (which are generally out of one's control) then don't presume there's nothing you can do to improve the 4th.
It works wonderfully well. Costs about $200USD per developer per month as of now.
https://github.com/mattpocock/skills/blob/main/tdd%2FSKILL.m...
Everything below quoted from that skill, and serves as a much better rebuttal than I had started writing:
DO NOT write all tests first, then all implementation. This is "horizontal slicing" - treating RED as "write all tests" and GREEN as "write all code."
This produces crap tests:
Tests written in bulk test imagined behavior, not actual behavior You end up testing the shape of things (data structures, function signatures) rather than user-facing behavior Tests become insensitive to real changes - they pass when behavior breaks, fail when behavior is fine
You outrun your headlights, committing to test structure before understanding the implementation
Correct approach:
Vertical slices via tracer bullets.
One test → one implementation → repeat. Each test responds to what you learned from the previous cycle. Because you just wrote the code, you know exactly what behavior matters and how to verify it.
>Because you just wrote the code, you know exactly what behavior matters and how to verify it.
what you go on to describe is
One implementation → one test → repeat.
What is the scope of projects / features you’ve seen this be successful at?
Do you have a step before where an agent verifies that your new feature spec is not contradictory, ambiguous etc. Maybe as reviewed with regards to all the current feature sets?
Do you make this a cycle per step - by breaking down the feature to small implementable and verifiable sub-features and coding them in sequence, or do you tell it to write all the tests first and then have at it with implementation and refactoring?
Why not refactor-red-green-refactor cycle? E.g. a lot of the time it is worth refactoring the existing code first, to make a new implementation easier, is it worth encoding this into the harness?
Red team might not anticipate this if the spec does detail every expected RPC (which seems unreasonable: this could vary based on implementation). But a unit test would need mocks.
Is green team allowed to suggest mocks to add to the test? (Even if they can't read the tests themselves?) This also seems gamaeable though (e.g. mock the entire implementation). Unless another agent makes a judgement call on the reasonability of the mock (though that starts to feel like code review more generally).
Maybe record/replay tests could work? But there are drawbacks in the added complexity.
the above is really hard. A lot of tdd 'experts' don't understand is and teach fragile tests that are not worth having.
You can change an interface and not change the behaviour.
I have rarely heard such a rigid interpretation such as this.
your implementation is your interface. its a bit naive or hating-your-users to assume your tests are what your users care about. theyre dealing with everything, regardless of what youve tested or not.
TDD/BDD tests are meant to define the intended contract of a system.
These are not the same thing.
But things evolve with time. Not only your software is required to do things it wasn't originally designed to do, but your understanding of the domain evolve, and what once was fine becomes obsolete or insufficient.
That's a strange definition. A lot of software should change in order to adapt to emerging requirements. Refactorings are often needed to make those changes easier, or to improve the codebase in ways that are transparent to users. This doesn't mean that the interfaces remain static.
> If your interface can change then you are testing implementation details instead of the behavior users care about.
Your APIs also have users. If you're only testing end-user interfaces, you're disregarding the users of your libraries and modules, e.g. your teammates and yourself.
Implementation details are contextual. To end-users, everything behind the external UI is an implementation detail. To other programmers, the implementation of a library, module, or even a single function can be a detail. That doesn't mean that its functionality shouldn't be tested. And, yes, sometimes that entails updating tests, but tests are code like any other, and also require maintenance and care.
True, but your tests should still aim to be testing the type of thing that will never change unless a customer requirement is changed, not because you want to refactor something.
This is of course impossible, but it should still be your goal.
>Your APIs also have users
Exactly - so test those APIs that have users, not the internal implementation details. If an API has users it quickly becomes an Augean Stables problem to change them and so you won't touch that API if you can at all help it (you may add a new/better way and slowly convert everyone, but it will be a decade before you can get rid of the old one)
> To other programmers, the implementation of a library, module, or even a single function can be a detail
other programmers are sometimes customers/users. If you are writing a logging system (what I happen to be working on today) your end users may never be allowed to see anything related to your system, but you expect to quickly have so many people calling Log() that you can't change the interface. By contrast you may be able to log to a file or a network socket - test those two backends by calling log() like your end users would and not be calling whatever the interface between the frontend (that selects which backend to use) and the backend is.
Again, the goal is to never update tests once written. I'm under no illusions you will (or even should) achieve this, but it is the goal.
You can use coverage information, and you should cull your tests every once in a while I guess.
Property based testing also helps.
[1] https://simonwillison.net/guides/agentic-engineering-pattern...
https://www.joegaebel.com/articles/principled-agentic-softwa... https://github.com/JoeGaebel/outside-in-tdd-starter
> When asking Claude Code to write tests, I find they are inevitably coupled to implementation details, mockist, brittle, and missing coverage.
Interestingly, I haven't noticed any of that so far, using Claude Code on a new-ish project (couple 10k loc). However, I also went out of my way in my CLAUDE.md to instruct it to write functional code, avoid side effects / push side effects to the shell (functional core, imperative shell), avoid mocks in tests, etc. etc.
Even moreso by ensuring it writes "feature complete" tests for each feature first.
Even moreso by running mutation testing to backfill tests for logic it didn't cover.
s/liberty/knowledge
You write a failing test for the new functionality that you’re going to add (which doesn’t exist yet, so the test is red). You then write the code until the test passes (that is, goes green).
● Separation of concerns. No single agent plans, implements, and verifies. The agent that writes the code is never the agent that checks it.