In fact in sectors like the game industry the pandemic resulted in a massive hiring boom. The layoffs only materialized after the pandemic was well and truly over.
But as per usual, the bust hit just as hard as the boom. Multiple high profile failures in games and initiatives as a whole, Microsoft and Apple decided to stop bleeding money with their respective subscription deals, mobile gaming (from the advent of Genshin Imapct and co) became less an easy cash grab and more a 2nd wing of AAA development, investments dried up overnight for indies (unless 'AI').
And the headcount, of course: https://variety.com/2026/gaming/news/one-third-video-game-wo...