The amount of effort put into this tool...just for hiring to your exact shop? I cannot imagine that's a good return on investment?
i spent way too much time on things like the language itself, map generation, and figuring how to only recompute the sim on material code changes vs whitespace and comments (it assembles to "bytecode" with debouncing! and the sim component takes the bytecode as a prop).
we'll see if good ROI, we definitely intend to run more of these types of challenges in the future, so much of this work won't go to waste