No, it's simply untrue. Players only object against AI art assets. And only when they're painfully obvious. No one cares about how the code is written.
If you actually read the words used in Steam AI survey you'll know Steam has completely caved in for AI-gen code as well. It's specifically worded like this:
> content such as artwork, sound, narrative, localization, etc.
No 'code' or 'programming.'
If game players are the most anti-AI group then it's crystal clear that LLM coding is inevitable.
> This stands in stark contrast to code, which generally doesn't suffer from re-use at all, or may even benefit from it, if it's infrastructure.
Yeah, exactly. And LLM help developers save time from writing the same thing that has be done by other developers for a thousand times. I don't know how one can spins this as a bad thing.
> Classic procedural generation is noteworthy here as a precedent, which gamers were already familiar with, because by and large it has failed to deliver.
Spore is well acclaimed. Minecraft is literally the most sold game ever. The fact one developer fumbled it doesn't make the idea of procedural generation bad. This is a perfect example of that a tool isn't inherently good or bad. It's up to the tool's wielder.