My C++ projects have a python heavy build system attached where the main script that runs to prepare everything and kick off the build, takes significantly longer to run on Windows than Linux on the same hardware.
My C++ projects have a python heavy build system attached where the main script that runs to prepare everything and kick off the build, takes significantly longer to run on Windows than Linux on the same hardware.
All that said, you cannot disable the architecture, i.e. bypass the file system filter code.
I stopped using Windows just as these were added so now I'm curious if there's any actual performance benefit to using the.
The original WSL for instance was a very NT answer to the problem of Linux compatibility: NT already had a personality that looked like Windows 95, just make one that looks like Linux. It worked great with the exception of the slow file operations which I think was seen as a crisis over Redmond because many software developers couldn’t or wouldn’t use WSL because of the slow file operations affecting many build systems. So we got the rather ugly WSL2 which uses a real Linux filesystem so the files perform like files on Linux.