Mac external displays for designers and developers, part 2 (2022)
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The first is burn-in. I now move windows about when I can, and also tend to use Dark mode for everything. I also set up BetterTouchTool to give me 10%, 20%, 30% etc brightness mapped to Cmd plus the numeric keypad. I use a comfortable level of brightness, and only bump it up for a short while when I need to examine something. I also have some anti burn-in videos downloaded with yt-dlp to clear burn-in when I find a ghost of it on the screen.
The other problem is screen activation. There is no power button on the LG displays. I like to keep the Macbook Pro in sleep mode when not in use, so I can resume with my app windows in the same state from the previous session. My whole desk setup is behind a smart switch. Often, when resuming from sleep, one of the displays would not wake and the only workaround was to unplug and replug the thunderbolt cable at the Macbook side. I work around this by having the Macbook continuously powered by my Orico dock when in use or sleeping, and this seems to address the problem. There is also an occasional issue of a single display switching off when I am using it, and this just means a thunderbolt unplug and replug at the Macbook side. But fortunately this has been fairly rare.
So, visually great hardware that I’m thankful for, but Apple’s “it just works” doesn’t really apply here. Just mentioning these in case someone is experiencing similar issues.
Is this still true, meaning, is the new Studio Display XDR the only option that is also Retina/HiDPI and also 120Hz? I've seen a lot of commentary dumping on the price, but if they're really the only option then they can charge whatever Apple Tax they want.
- BenQ PD2730S (5K)
- BenQ MA270S (5K, Thunderbolt 4)
- Asus PA27JCV (5K)
- Acer ProCreator PE270XT (5K)
- Asus PA32QCV (6K)
- Acer ProCreator PE320QXT (6K)
Announced at CES, not yet for sale:
- MSI MPG 271KRAW16 (5K)
- MSI MAG 271KPD7 (5K)
- LG UltraFine evo 32U990A (6K, Thunderbolt 5)
- Viewsonic VP2788 (5K, Thunderbolt 4)
[1.] https://www.caseyliss.com/images/2017/5/marc-edwards-display...
Caveats:
1. Non-Retina aware VM hosts, remote control clients, and emulators that try to render anywhere near the native resolution look bad, as there's no way to render individual pixels. Retina-aware remote control clients like Microsoft Remote Desktop look great, as do emulators running low resolutions like VGA.
2. Images can't be displayed pixel-perfectly, which is rarely a problem when viewing or editing photos, and obviously not a problem when viewing or editing vector artwork, but can be an issue when viewing or editing native resolution screenshots and other non-photographic images, as shown in the article (but see the first "nice benefit" below).
3. X11 applications displayed in Xquartz don't look great.
4. Video decoding and processing is considerably more resource intensive, as video, like everything else, is rendered at the full internal resolution. On my system (12-core 2013 Mac Pro with D300 GPUs), the only practical problem I've had, aside from relatively high CPU/GPU utilization, is frame drops when playing back 60 FPS video in MPV with some of the higher-quality GPU scaling and postprocessing algorithms enabled.
Nice benefits of the implementation:
1. Screenshots are saved at the full internal resolution, so they look accurate when opened in an image viewer, and even better when viewed on a display that supports the full internal resolution.
2. You can zoom in to see the full internal resolution in real time using the OS's Accessibility Zoom feature.
Final note: I've rarely had problems more serious than window rearrangement when switching between 2160p60 native, 1440p60 Retina, 1080p60 Retina, and 1080p120 native, so switching resolutions in the rare cases where I need a native or integer scaled resolution is only a minor inconvenience (e.g., I occasionally run Mac OS 9 under QEMU for fun or to copy data from an older Mac filesystem that current OS versions don't support; incidentally, I seem to recall QEMU is one of the few examples I've found of Mac software that has trouble with resolution changing at runtime).
Which means the UI & text is a bit larger than usual but it's the right size for me.
I some ways I wish I'd never seen a Retina display. I'm cursed to buy expensive monitors for the rest of my life.
The requirement I have is that it has to be 120Hz, probably OLED and it must have built in speakers.
Any recommendations?
> ASUS XG27UCDMG ROG Strix 27" 4K QD-OLED 240Hz G-SYNC Gaming
> https://rog.asus.com/au/monitors/27-to-31-5-inches/rog-strix...
Doesn’t have built in speakers, and can’t comment on what it’s like for work.
However it does look absolutely amazing!
Jaw dropping gorgeous. The colours are just so rich. I was genuinely not expecting to as impressed by it as I was!
I don't think it's OLED. But I thought it was an interesting design that might fit in with an Apple display collection.
SOTSU
https://www.sotsu.com/products/flipaction-elite-16?variant=4...
For the 6K displays, I'd go with the Asus ProArt 6K - Thunderbolt 4 support.
These Kuycon monitors might be your choice if you want dual HDMI.
I have a 5k2k 44" OLED monitor from LG. Looks great on my Mac Studio.
Sadly they were not produced since 2024, but they are very good.
BTW, if someone is selling, I'm buying to have more spares.
I love my LG UltraFines though. I'm tempted by the upgrade though because my displays are dual 24" and I wouldn't mind just going to a single 27" display so I can focus better.
Not about the new Apple Displays.
Quite a few Mac-oriented 5K and 6K displays have been released in the last few years. LG, Asus, Dell, Samsung, Benq, Viewsonic. Maybe some others as well.