To do this lookup in the first place, you pull a number of bits from the virtual/physical address you're looking up, which tells you what bucket to start at. The minimum page size determines how many bits you can use from these addresses to refer to unique buckets. If you don't have a lot of bits, then you can't count very high (6 bits = 2^6 = 64 buckets) -- so to increase the size of the cache, you need to instead increase the associativity, which makes latency worse. For L1 cache, you basically never want to make latency worse, so you are practically capped here.
Platforms like Apple Silicon instead set the minimum page size to 16k, so you get more bits to count buckets (8 bits = 256 buckets). Thus you can increase the size of the cache while keeping associativity low; L1 cache on Apple Silicon is something crazy like 192kb, and L2 (for the same reasons) is +16MB. x86 machines and software, for legacy reasons, are very much tied to 4k page size, which puts something of a practical limit on the size of their downstream caches.
Look up "Virtually Indexed, Physically Tagged" (VIPT) caches for more info if you want it.