Both Windows and Linux (Wayland) support scaling the UI itself, and with their support for sub-pixel anti-aliasing (that macOS also lacks) this makes text look a lot more crisp.
I use a Mac with a monitor with these specs (a Dell of some kind, I don't know the model number off the top of my head), at 150% scaling, and it's not blurry at all.
This would've been easily solved with non-integer scaling, if Apple had implemented that.
(I now use a combo of 4K TV 48" from ~1.5-2 metres back as well as a 4K 27" screen from 1 m away, depending on which room I want to work in. Angular resolution works out similarly (115 pixels per degree).)
Some indie Mac developers even started implementing support for it in anticipation of it being officially enabled. The code was present in 10.4 through 10.6 and possibly later, although not enabled by default. Apple gave up on the idea sadly and integer scaling is where we are.
Here’s a developer blog from 2006 playing with it:
> https://redsweater.com/blog/223/resolution-independent-fever
There was even documentation for getting ready to support resolution independence on Apple’s developer portal at one stage, but I sadly can’t find it today.
Here’s a news post from all the way back in 2004 discussing the in development feature in Mac OS tiger:
> https://forums.appleinsider.com/discussion/45544/mac-os-x-ti...
Lots of of folks (myself included!) in the Mac software world were really excited for it back then. It would have permitted you to scale the UI to totally arbitrary sizes while maintaining sharpness etc.
Once you get used to flicking in and out of zoom instead of leaning into the monitor it’s great.
As an aside, Windows and Linux share this property too nowadays. Using the screen magnifiers is equally pleasant on any of these OSes. I game on Linux these days and the magnifier there even works within games.
> (I now use a combo of 4K TV 48" from ~1.5-2 metres back as well as a 4K 27" screen from 1 m away, depending on which room I want to work in. Angular resolution works out similarly (115 pixels per degree).)
The TV is likely a healthier distance to keep your eyes focused on all day regardless, but were glasses not an option?
4K pixels is not enough at 27" for Retina scaling.
Apple uses 5K panels in their 27" displays for this reason.
There are several very good 27" 5K monitors on the market now around $700 to $800. Not as cheap as the 4K monitors but you have to pay for the pixel density.
There are also driver boards that let you convert 27" 5K iMacs into external monitors. I don't recommend this lightly because it's not an easy mod but it's within reason for the motivated Hacker News audience.
I removed all the computing hardware but kept the Apple power supply, instead of using the cheapo one that came with the LCD driver board I bought. I was able to find the PWM specs for the panel, and installed a cheap PWM module with its own frequency & duty-cycle display to drive it and control brightness.
The result is my daily desktop monitor. Spent way too much time on it, but it works great!
Meanwhile in Linux the scaling is generally good, but occasionally I'll run into some UI element that doesn't scale properly, or some application that has a tiny mouse cursor.
And then Windows has serious problems with old apps - blurry as hell with a high DPI display.
Subpixel antialiasing isn't something I miss on macOS because it seems pointless at these resolutions [0]. And I don't think it would work with OLED anyway because the subpixels are arranged differently than a typical conventional LCD.
[0] I remember being excited by ClearType on Windows back in the day, and I did notice a difference. But there's no way I'd be able to discern it on a high DPI display; the conventional antialiasing macOS does is enough.
Fonts on Linux (KDE Plasma on Wayland) look noticeably sharper than the Mac. I don't use subpixel rendering either. I hate that I have to use the Mac for work.
I'm personally on the old 30" 16:10 2560x1600 form factor, and it's wildly better visually than the 27" 1440p screen by the same brand (all of them Dell) I use at the office.
I think the largest I would want at my current desk is 27". 30 is way too big for me. But more importantly I want something that matches the crispness of the MBP display, and 1440p and 1600p are too low res.
I sorta wish that form factor had taken off instead of 27" 1440p. The extra vertical space is really nice, and that seems to be the ideal PPI for 100% scaling IMHO.
I keep telling myself I'd like to get a 4K OLED display at the same PPI, but 40" seems to be conspicuously missing in every monitor lineup... at least at a price that will convince me to buy three of them, anyway.
I have an 24" 4K Dell I bought when big 4k screen with good (measured) colors were still expensive. It's a very pleasant screen to use. Sure, it has less real estate than a bigger one, but this is somewhat mitigated by the fact that I can keep it closer to my eyes, so I can use smaller text.
I find it makes me more "focused" in a way. Can't have multiple windowfuls of crap visible at the same time. It's very practical for TWMs. It also works well in a dual screen scenario, for stronger separation when you need it, but I'm still not sure if a single bigger screen is better than two smaller ones for things like having docs up next to code for example.
I find I can't use two 27" or higher screens, they're just too big and I need to turn my head way too much for comfort. At work we have a 2x27" 4k setup, and I basically only use the screen in front of me. Later I've been experimenting with pushing them very far away, but then I just need to increase text size and lose actual real estate.
> but that just seems ridiculously small considering how available larger displays are for the same ppi and refresh rate probably
I don't particularly care about refresh rates above 60 Hz (my laptop does 120 Hz, can see the difference, don't care). But I do care about PPI. Which screens are easily available with the PPI of a 4K 24"? I'd expect something like 5k 27" or 6k 32". These are very expensive (>1000 € for a crappy 27" Samsung, 2000 for a 32" Dell) and not that common, at least in France.
I feel basically the same way, and I don't like excessively wide screens or even 16:9. I've always preferred 16:10, and have wavered between 1,2,3 screens over time. 16:9 27" 1440p is not a pleasant form factor, but it's fine in vertical mode.
I tend to prefer PPI, but not at the cost of screen real estate, and I tend to prefer 120hz, but not at the cost of PPI or picture quality. So the Dell Ultrasharp 30" series from years ago, with IPS 60hz and 2560x1600 is perfect for now, and it also lets me run games without investing substantially in brand new gaming PC hardware. The picture quality is great, the price on the used market is great, screen real estate is great, it's just not as sharp or fast as my Mac screen.
I've got my eyes on 32" 6k displays, but since they're so ungodly expensive, I'd really prefer them to have 120hz and good HDR, even though they're not priority attributes for me. I'd keep one of the 30" displays next to it in vertical mode for documentation or log files
Or more precisely, I noticed it eventually as a result of my being primed to notice it after people on this site insisted that GTK cannot handle fractional scaling factors.
Compared to the contents of a browser's viewport, Emacs and the apps that come with Gnome are visually simple, so it took me a year or 2 to notice (even on a standard 110-DPI monitor used at 150% and 175% scaling) any blurriness in those apps since the app I'm most conditioned to notice blurriness is my browser, and Chrome's viewport is resolution independent except when rendering certain image formats -- text is always non-blurry.
Yes, Chrome's entire window can be quite blurry if Xwayland is involved, but it now talks to Wayland by default and for years before that could be configured to talk Wayland, so I don't consider that worth talking about. If Xwayland is not involved, the contents of Chrome's viewport is non-blurry at all scaling factors except for the PNGs, JPGs, etc. For a long time, when run at a fractional scaling factor under Gnome (and configured to talk Wayland) the only part of Hacker News that was blurry was the "Y" logo in the top left corner, then about 2 years ago, that logo's PNG file was replaced with an SVG file and the final bit of blurriness on HN went away.
FWIW, I'm using a 184 DPI monitor with 150% scaling.
> you might not notice the blurriness. [...]
> Compared to the contents of a browser's viewport, Emacs and the apps that come with Gnome are visually simple, so it took me a year or 2 to notice
I'm pretty sensitive to font rendering issues—to the point where I've complained to publishers about their PDFs having unhinted fonts—so I think that I would have noticed it, but if it's really as subtle as you say, then maybe I haven't.
I do have a somewhat unusual setup though: I'm currently using
$ gsettings set org.gnome.mutter experimental-features "['scale-monitor-framebuffer','xwayland-native-scaling']"
although that might not be required any more with recent versions. I've also enabled full hinting and subpixel antialiasing with Gnome Tweaks, and I've set the following environment variables: MOZ_ENABLE_WAYLAND=1
QT_QPA_PLATFORM=wayland
GDK_BACKEND=wayland,x11,*
CLUTTER_BACKEND=gdk,wayland
SDL_VIDEODRIVER=wayland
SDL_VIDEO_DRIVER=wayland
ECORE_EVAS_ENGINE=wayland_egl
ELM_ENGINE=wayland_egl
QT_AUTO_SCREEN_SCALE_FACTOR=1
QT_ENABLE_HIGHDPI_SCALING=1
So maybe one of those settings would improve things for you? I've randomly accumulated most of these settings over the years, so I unfortunately can't really explain what (if anything) any of them do.> Yes, Chrome's entire window can be quite blurry if Xwayland is involved, but it now talks to Wayland by default
Ah, good to hear that that's finally the default; that probably means that I can safely remove my custom wrapper scripts that forced those flags on.
That seems weird to me. I remember 20 years ago one of the whole points of macOS version 10 was display PDF, i.e. a vector based UI.
Quartz Extreme?
John Siracusa, Ars Technica:
It's possible that existing consumer video cards could be coerced into doing efficient vector drawing in hardware. Apple tried to do just that in Tiger [note], but then had to back off at the last minute and disable the feature in the shipping version of the OS. It remains disabled to this day.
[note] https://arstechnica.com/reviews/os/macosx-10.4.ars/14
Sadly, it basically never happened. There was the LG display that came out a couple of years later. It didn't have great reviews, and it was like two thirds the cost of an entire 5k iMac.
It took Apple over 7 years to release their standalone 5k display, and there are a few other true 5k displays (1440p screen real estate with quadruple-resolution, not the ultrawide 2160p displays branded as "5k") on the market now with prices just starting to drop below 1,000 USD.
Unfortunately in that time I've gotten used to the screen real estate of the ultrawide 1440p monitors (which are now ubiquitous, and hitting ridiculous sub-$300 prices). As of now, my perfect display for office work (gaming, video/photo work, or heavy media playback are different topics) would be 21:9 with 1440p screen real estate with quadruple-resolution—essentially just a wider version of that original 5k iMac display.
You get what you pay for with ASUS.
These brands all have glowing fans online pushing their products(the flamewars about ASUS made me even hesitate to comment) but they burn their reputations customer by customer and I guess enough have been burned that Apple is able to maintain enough sales.
Since about six months ago, 4th quarter of 2025.
I haven't got one yet, but it has the magic Mac 218 dpi for $1289
A decade later, it boggles my mind that it's so hard to find a retina-class desktop monitor. The successor to the Cinema Display is basically an iMac, and priced like it. There have very recently been releases from ASUS and BenQ, but it still feels like an underserved niche, rather than standard expectation.
All that is to say: hard cosign.
Only thing that holds back that thought lately is, I'm suddenly spending more and more time in multi-pane terminals, and my screen real estate needs have dropped. The only two things I greatly miss now on my laptop is keyboard quality and general comfort (monitor height, etc).
Why can't it be something simple?
Because monitors aren't simple. There are dozens of axes along which they can be scaled.
They have resolution (1080p FHD, 1440p QHD, 4K, 5K, 6K, 8K), aspect ratio (16:9, 8:5, 4:3, 3:2, 21:9, 32:9), refresh rate (60 Hz, 75 Hz, 120 Hz, 144 Hz, 165 Hz, 240 Hz, 360 Hz, 480 Hz, 1 kHz, and of course adaptive refresh rate tech including G-Sync), colour quality (depth and accuracy), contrast ratios for HDR, panel technology (LCD-TN, LCD-IPS, LCD-VA, OLED, QD-OLED, WOLED, and now RGB stripe OLED), backlight technology (CCFL, edge-lit LED, miniLED, microLED), connectivity (HDMI/DP, USB-B, USB-C, DP alt mode, Thunderbolt, 3.5 mm, and KVMs).
It's very hard to stuff all this information in one neat model number.
On the consumer's part it makes sense to understand these features and what is necessary for one's use case, filter monitors by said features, and note down the model numbers that satisfy the requirements.
I just saw a brand new display for 70 bucks at a store the other day; the margins must be extremely low.
There are only ~5 flat-panel manufacturers worldwide: AU Optronics, Innolux, LG Display, Samsung Display, Sharp Display, and recently BOE Display. Apple has to use one of these, even for its bespoke, notched, curved iPhone/iPad displays.
This new 5K 2304-zone panel was developed by LG Display, and is not 'generic white-labelled slop' by any means. It is an extremely good panel in its own right, probably the bleeding edge of LCD technology today achieving top-notch responsiveness, contrast, and colour depth and accuracy.
That MSI monitor will probably retail for ~£800 as will the Asus and LG equivalents, which is not a trivial amount for a monitor. Apple just marked it up 3×, as they are prone to do for anything.
Back in the day (~15 years ago), when 4K monitors were unheard of and even Apple's high-end displays were still 1440p, you could get a bottom-dollar monitor using one of their panels (e.g. Yamakasi Catleap Q270) for about a third of the price. However, it came with no amenities, a single connector (dual-link DVI only), a questionably legal power cable, and no built-in scaling. The vendors, presumably to prevent refunds, even asked for your graphics card model before selling it to you, because it wouldn't work with low-end cards. Oh, and there were very few in the U.S., so you were typically getting them shipped straight from abroad, customs duties and all.
We've definitely come a long way.
After a few years, the "cheap ones" have usually caught up, if you're willing to do the research.
These days they still value software at $0 but the specs have become quite competitive and many times exceed what the rest of the market offers.
Whereas with their laptops and almost everything else you might as well wait if you can, next year's is gonna be better and/or cheaper.
MSI - 1400 nits, LG - 1250 nits, Apple - 2000 nits. That's peak brightness, standard brightness isn't even mentioned, except for Apple one. Is it just cooling or something more?
[1] https://www.ipsmonitor.com/news/msis-mpg-271kraw16-is-a-firs...
Edge use case I know.
For me though, I am frequently working in different rooms with arbitrary lighting situations. Net effect of the gloss is negative for me unquestionably.
I used to daily drive an apple thunderbolt display (the last non-retina one, 2560x1440). That thing was atrocious. I could often see the reflections of my glasses, or a white glare if I was wearing a white shirt. At nigh, in a dark office (lights off, just whatever came in from the street).
I'm typing this on a matte "ips black" dell ultrasharp something-or-other at 10% brightness, wearing glasses, a white t-shirt, with an overhead light, and see no reflection or glare on my screen. There's no way in hell I'd go back to a shiny screen.
I understand "anti-glare" technology has improved. The most recent apple screen I've tested is an m1 mbp. It seems somewhat better than my 2013 mbp, but still a worse experience than my 2015 (or thereabouts) 24"@4k dell, which is pretty old technology. My 2025 lenovo has a screen that's much more confortable to use inside.
Paradoxically, I'd say the one environment where I prefer my macs to my matte screens is in bright sunlight. Sure, there are more reflections than you can shake a stick at, but there's always an angle where you can see the part of the screen you want. You have to move around, which is obviously annoying, but you can see. The matte screens just turn to mush. Luckily for me, I hate being out in the sun, so I never encounter this situation in practice.
I think the "frost" you're talking about depends a lot on the screen implementation. I tested once an HP model, 27"@4k, and it did have such an effect. Anecdotally, it didn't handle reflections all that well, either. So maybe it's just a question of lower quality product?
OLED smartphones have much higher ppi to deal with this.
https://www.tomshardware.com/monitors/lg-display-reveals-wor...
Not anymore, as long as you make sure that any RGB antialiasing is turned off. Linux defaluts to disabling this and doing only grayscale antialiasing, so it looks great on an OLED out of the box. Windows can be configured to do this.
I have an ASUS ProArt Display 27” 5K. And I somewhat regret it.
I love the pixel density. But I don’t love the matte finish. Which is apparently a controversial take. But I really don’t. I like the crisp pop of typography you get with a glossy display. And, for UI design, the matte finish just doesn’t “feel” like the average end-user experience. I am constantly pushing Figma between my laptop display and my monitor to better simulate what a design will look like on an average glossy LCD or OLED display.
I got a deal on a used one last year and I love it. It's the only monitor I've used plugged into a MacBook that didn't look notably off (worse) compared to the MacBook's display sitting next to it. Only thing a bit jarring is it's 60Hz but I can live with it.
Asus has picked up the 5k 27" monitor from LG, it's the $730 PA27JCV
I presume you also mean "when used for text heavy work" here, yes? Or do you mean that these displays tire out your eyes even when used "for what they're for", i.e. gaming? (Because that's a very interesting assertion if so, and I'd like to go into depth about it.)
I constantly see people saying Apple displays are a terrible value. Last Apple display I had was the Thunderbolt 27 but from now on I'm sticking with Apple.
I've had nothing but issues with non-Apple monitors as well. Customer service ime is non-existent if you need a repair. For something I rely on to get work done, I'm starting to think the premium is worth it.
And somehow they completely forgot how to seamlessly work with displays in general. Connect multiple displays via Thunderbolt? Nope. Keep layouts when switching displays? No. Running any display at more than 60Hz? No. Remember monitor positions? No.
There are even 240Hz displays.
IIRC Apple couldn't get above 60Hz even on third-party displays they explicitly advertised.
Make sure your dock, dongle, and/or cables aren’t bottlenecks.
I've switched docks, dongles, cables, to no avail.
Support also varies a lot between M chips, and Thunderbolt often doesn't support high refresh rates https://support.apple.com/en-us/101571
I can't remember now the actual setup I had, sadly
Both of my LG ultrawides work at 144Hz?
At the time, people were "marveling" at the magic of Apple, and wondering how they did the math to make that display work within bandwidth constraints.
The simple answer was "by completely fucking with DP 1.4 DSC".
I had at the time a 2019 (cheesegrater) Mac Pro. I had two Asus 27" 4K HDR 144Hz monitors, that the Mac had no problems driving under Catalina.
Install Big Sur. Nope. With the monitors advertising DP 1.4, my options were SDR@95Hz, HDR@60Hz. I wasn't the only one, hundreds of people complaining, different monitors, cards, cables.
I could downgrade to Catalina: HDR@144Hz sprung back to life.
Hell, I could on the monitors tell them to advertise DP 1.2 support, which actually improved performance, and I think I got SDR@120Hz, HDR@95Hz (IIRC).
So you don't deserve downvotes on this. Apple absolutely ignored standards and broke functionality for third party screens just to get the Pro Display XDR (which, ironically, I own, although now it's being driven by an M2 Studio, versus the space heater that was the Xeon cheesegrater).