I wanted to create a game (Pre-AI) and thought it would be easy. Turns out it is not at all.
Sure you might get lucky with the next Angry bird, but there is a whole range of skills required to make a good game, and actually get people to play it.
I even read a couple of books which gave me a better understanding of how out of my depth I was. Books were "Theory of Fun", "Achievement unlocked" and "The art of game design".
AI here appears to be accelerating the ability to see those gaps faster. I think without the understanding of those gaps anything created is going to be lacking.