Two kinds of error
evanhahn.com
evanhahn.com
If you're providing a service that needs to keep running, you need a strategy for handling unexpected errors. It can be as simple as "fail the request" or "reboot the system", or more complicated. But you need to consider system requirements and the recovery strategy for meeting them when you're writing your code.
Long, long ago I worked with some engineers who thought it was just fine that our big piece of (prototype) telecom equipment took half an hour to boot because of poor choices on their part. Target availability for the device was 5 9s, which is 5 minutes of downtime per year. They didn't seem to realize the contradiction.
Or you’re developing a CLI-biased app.
Plenty of "die" over yonder.
For example division by zero often indicates an "unexpected" error, but it wouldn't if you were implementing a spreadsheet.
So to me the approach of using different forms of error reporting for the two kinds of error doesn't seem promising: if you imagine you had to implement division yourself, which kind of error should it report? Should you have two variants of every fallible function so the caller can choose?
For modules inside your application, designing a good interface involves exposing the right errors and crashing for the rest. This creates some coupling of course (shared assumptions of which errors need to be handled across modules). Trying to avoid that probably just leads into the circle of hell where you have more abstract beancounting than useful code.
In the end, this is another reason why overreliance on external libraries leads to mediocre, buggy software.
It led to a lot of boilerplate and as far as I know with hindsight it's seen as a bad design choice because the line is not so clear to draw.
As a first-order approximation it's good to learn about though, if you haven't heard about the concept. But I'd say this idea is introduced usually in the first programming course in an undergraduate college program.
Java enforced a rigid (static) disjoint exception hierarchy (necessitating the boilerplate wrapping), no error inference, inability to parametrize over thrown exceptions etc. etc. Basically fired all the language design footguns due to lack of experience and foresight (understandable at that point in history).
I'm sure this can be done with an actually decent design, and Rust developers do seem to be innovating in this space with the various error handling crates.
Part of the problem is devs often can't tell the difference between an error and a negative result. For example, I worked in a code base once that threw errors when a database query came back empty. That's not an error, that's a result! Errors should be _exceptional_ cases, like the connection to the database dropped, or the user provided bad input making the query impossible.
Errors as happy path control flow also drive me nuts.
> Unexpected: function must be called with a non-empty string, and someone didn't
These seem like the same thing, I don't get why they are treated differently.
A user can't prevent a programmer from calling a function with a non-empty string, a developer however can ensure the arguments are valid before calling a function.
In both cases there is something the developer can do. Only in the 1st case is their something the user can do, but only if the program informs them of the problem.
BUT! And this but is something that really gets up my butt. If a programmer spits out a thousand non-fatal errors that I can't do anything about, I'm likely to miss the one error I can do something about. So that's also an important distinction between these 2 cases.
But there are some obvious follow up questions that I do think need better answers:
Why is recovery made so hard in so many languages?
Error recovery really feels like an afterthought. Sometimes that's acceptable, what with "scripting" languages, but the poor ergonomics and design of recovery systems is just a baffling omission. We deserve better options for this type of control flow.
Also, why do so many languages make it so hard to enumerate the possible outcomes of a computation?
Java tried to ensure every method would have in its signature how it could either succeed or fail. That went so poorly we simply put everything under RuntimeException and gave up. Yet resilient production grade software still needs to know how things can fail, and which failures indicate a recoverable situation vs a process crash+restart.
Languages seem to want to treat all failures as categorically similar, yet they clearly are not. Recovery/retry, logging, and accumulation all appear in the code paths production code needs to express when errors occur.
Following programming language development the only major advancements I've noticed myself have been the push to put more of the outcomes into the values of a computation and then further use a type system to constrain those values. That has helped with the enumeration aspect, leaving exceptions to mainly just crash a system.
The other advancement has been in Algebraic Effects. I feel like this is the first real advancement I've observed. Yet this feature is decried as too academic and/or complex. Yes, error handling is complex and writing crappy software is easy.
Maybe AI will help us get past the crabs at the bottom of the bucket called error handling.
"Type I error, or a false positive, is the incorrect rejection of a true null hypothesis in statistical hypothesis testing. A type II error, or a false negative, is the incorrect failure to reject a false null hypothesis"