In a world where setting them up and letting rogue agents run rampant becomes relatively low cost and fast, I think focusing on the desired outcomes, the story telling and specially the UX for the human user, is key and maybe we can take some learnings from Will Wright on "Designing User Interfaces to Simulation Games" [1].
I'm going to be unable to do much this weekend so I can't say I'll try check this out (yet?) but I'd be interested in your own experiences so far. Any surprises? Things you'd like to do next? What's most fun/challenging?
An actual report/writeup will probably resonate more than a repo for people who can't check it out easily or are not willing to.
- [1] https://donhopkins.medium.com/designing-user-interfaces-to-s...