Rust is just a tool
lewiscampbell.tech
lewiscampbell.tech
We may disagree on the premise that humans are generally incapable of correct and safe manual memory management, but that's a degree of distrust I hold for myself. You may have never written a memory bug in your life, but I have, and that renders me completely incompetent.
If a project in an unsafe language has ever had a memory bug (I'm looking at you, Bun), the maintainers objectively have a track record of not being capable of manual memory management. You wouldn't put a person who has a track record of crashing busses at the wheel of a school bus.
And Rust isn't the only memory-safe language. You can turn to Java, Go, C#, Type/JavaScript, and whole bunch of others. Rust just so happens to have ocaml tendencies and other things that make it a joy to read and write, so that's definitely preference on my part. One of these days I'll learn ocaml and possibly drop Rust :)
Only a handful of apps and frameworks have figured this out. Most of the world moved onto HTML+Javascript plus Electron. Or mobile UI.
Who is using native UI in 2026? GTK and QT don't feel great.
I'm glad Zed is trying. We need more efforts.
I discovered cxx-qt which is maintained by some Qt maintainers, which are all employed at KDAB. I had no idea KDAB or this project existed. It's been very smooth so far.
I can honestly say the barrier to building a GUI is very low with Claude, must to the dismay of others, but it beats me building an Electron app.
Swift. Which is similar to Rust in some ways actually.
Game developers, Windows applications in .NET (possibly with some C++/COM modules)
The problem with native UIs is mostly a Year of Linux Desktop problem.
I believe when people talk about Rust UI, most people assume it's cross-platform. Developing an app just focused on Mac or Windows is a completely different problem. In fact, one could easily argue that you should never use Rust for those single platform apps.
This feels overly binary. Memory management bugs is just one class of bugs, and there have been many other bugs leading to security issues or defects.
If you apply the standard "has ever written a bug" → "completely incompetent" you will have to stop using software, and if you think about it most other technology too
Memory safety is a very useful trait for a language though, and as you say provided by a whole bunch of different languages nowadays
It's a particularly bad one though because it always leads to UB, which means you can't say anything about what happens next.
That's why memory bug severity is often "MAY lead to RCE but who knows". At least with non-UB bugs you can reason about them.
In any case, Rust massively helps with logic bugs too. It's not just about memory safety.
This is also why memory safety is table-stakes when it comes to formal verification of the underlying program logic. You can't solve logic bugs (even where that's known to be feasible, such as for tightly self-contained, library-like features) without solving memory safety first.
If you read a language standard and try very hard to forget that the actual computer exists, sure.
If you remember computers are real, you can pretty easily tell what will happen when you write to address 0x00000000 on a CPU with virtual memory.
For example, you can do a double free, or write to a pointer that was freed.
int x;
printf("%d", x - x);
to always print 0, but it can it fact do anything at all.Welcome to acceptance: https://mohitmv.github.io/blog/Shocking-Undefined-Behaviour-...
- humans have a track-record of writing memory bugs
- memory-safe languages prevent such by construction
Therefore, what's the justification of not using a memory-safe language (as opposed to an unsafe one)?Use Go, Java or Fil-C, and memory safety is achieved at the expense of runtime performance. Tracing garbage collectors make your programs run slower and use more RAM.
With Rust you pay with complexity. Rust has new, weird syntax (lifetimes, HRTB, etc) and invisible borrow checker state that you've gotta understand and keep track of while programming. Rust is a painful language to learn, because lots of seemingly valid programs won't pass the borrow checker. And it takes awhile to internalise those rules.
I personally think the headache of rust is worth it. But I can totally understand why people come to the opposite conclusion.
Some straight-up valid programs as well
It's well known that Rust has difficulty representing graph-like memory structures, and people have taken to using arrays of `Node`-s to represent graphs, where each graph edge represents a pointer to another node.
This both efficient, and fast, but this approach sidesteps the borrow checker.
If you had a method that 2 mutable `Node` references as parameters, the borrow checker would complain if they'd point to the same struct. If you pass 2 ints, it won't.
Likewise, since liveness is tracked by user logic, you can refer to stale, deallocated `Node`-s or ones that haven't been initialized yet.
I've had people argue this is not a true memory bug, since you're not causing 'real' memory faults, but in C, `malloc` is just a function that hands you pointers into chunks of pre-allocated memory space most of the time, when it doesn't have to ask the OS for more.
I know from experience some people see this criticism as an attack on their favourite language and instantly rebuke it.
But I'd like to argue that there's something there, and it bears thinking about how 'memory allocation exisitng outside Rust' and 'memory allocating existing inside Rust' behave differently might be seen as an interesting dicothomy that needs to be resolved and that resolution might improve Rust's (or some successor language's) memory model.
Go and use get_unchecked if you want to and get C like behavior. But the safety note tells you the potential issues:
Safety
Calling this method with an out-of-bounds index is undefined behavior even if the resulting reference is not used.
You can think of this like .get(index).unwrap_unchecked(). It’s UB to call .get_unchecked(len), even if you immediately convert to a pointer. And it’s UB to call .get_unchecked(..len + 1), .get_unchecked(..=len), or similar.
That's an interesting way to navigate the world. Do you hold this attitude towards other professionals? For example, if a lawyer ever lost a case by misinterpreting a law, they have a track record of not being capable to practice laws and should be disbarred?
There were (and most likely, still are) even memory bugs in Rust standard library[0]. By your logic the standard library maintainers objectively can't handle unsafe blocks.
You're only proving unsafe Rust is tricky. Even for experienced maintenaners.
Imo the strong point of rust is compile error if you try to use an obj after move (unlike c++ with undef behavior and I guess it should be the same for java/c#), or that you can't modify a container if you hold a ref/pointer to some of it's elements/range which may cause invalidation in C++ case due to realloc
Unless there is some DevOps freedom to at least put something like Sonar or clang tidy on the build pipeline breaking PR that don't play by the rules, and even then you cannot prevent everything via static analysis rules.
Documentation / UT are harder to define (what is good documentation, is UT covering everything?), but usage of manual memory handling can be spotted relatively easy automatically. There can be some exceptions for 3rd party libs interaction if it's absolutely necessary but detecting such occurrences and keeping track of them is relatively easy.
Which in C++ good practices means type safe abstractions not exposing any kind of C style strings, arrays, casts, pointer arithmetic,....
Unfortunely still relatively rare, some of us when we were the C++ Striking Force in the 1990's Usenet flamewars already advocated for such practices, most of them already possible with C++ARM, no need for modern, post-modern, rococo, baroque or whatever C++ style is going on with C++26 now.
Smart pointers and containers are nowhere near memory safe, just enforcing their use gets you nowhere. `std::vector::operator[](size_t)` doesn't check bounds, `std::unique_ptr::operator*()` doesn't check null.
> Imo the strong point of rust is compile error if you try to use an obj after move (unlike c++ with undef behavior
The state of a value after being moved is defined by the move constructor. It is unspecified by the spec, but it's generally not undefined behavior.
The best is really to enable compiler specific hardening.
std::unique_ptr<int> a;
printf("%d\n", *a);
Similarly unique_ptr::operator[] doesn't (and can't) do bounds checking, for example: std::unique_ptr<int[]> a = std::make_unique<int[]>(2);
printf("%d\n", a[2]);
There's also no attempt to limit the construction of invalid smart pointers, for example: int num;
std::unique_ptr<int> a(&num);
Smart pointers simplify memory management, and they're slightly harder to misuse than regular pointers, but they simply make no attempt at providing memory safety.It naturally doesn't cover C style programming in C++.
In practice, it depends on how the contracts drama folds out.
However I do agree it is still not quite there.
Still, C++ isn't going anywhere anytime soon, so any improvement is welcomed, even rustc has to gain from it.
I don't expect any RIR for GCC and LLVM happening any time soon, not only due to existing code, also due to all universities, and companies that contribute to upstream and aren't racing to adopt Rust.
You take a reference to a vector element, which you later accidentally invalidate by pushing to the same vector.
You move out of a unique_ptr, but then you accidentally use it again.
You create a cycle with shared_ptr causing a memory leak.
If you std::sort a list of floats with NaNs (among other things) you can stomp over memory. The sort function requires some very specific ordering otherwise you get UB.
For me while Go is definitly better than Oberon(-2), and Oberon-07, some of its design decisions are kind of meh, still I will advocate for it in certain contexts, see TinyGo and TamaGo efforts.
As old ML fanboy, you can find such tendencies on plenty of languages not only OCaml. :)
I see Rust as a great way to have made affine types more mainstream, however I rather see the mix of automatic resource management + strong type systmems as a better way forward.
Which is even being acknowledged by Rust's steering group, see Roadmap 2026 proposals.
And the biggest culprit is Apple by far, followed by Microsoft, followed by Linux lack of consistency.
Web didn't make massive regression in UI, it made minimum feature set huge.
By the 2000's doing pixel perfect native UI was a sign of being lazy to learn UI best practices.
The big issue I'm talking about is cross OS UI Toolkit. Great your UI supports IME on Windows and Mac. Now do that for Linux, BSD, etc.
And yes accessibility and localisation were already a thing in Windows 3.x, classical Mac OS, OS/2,...
Take localization. Any doofus with CSV and regex can localize a binary. How do you localize dynamic things like "Hi (Sir) PJMLP, you have (0 unread messages)"?[1]
In JS I can always Intl.PluralRules. Where are my Plural rules in say C#'s Avalonia (or whatever GUI is hot in C# these days, I can't keep track)?
The issue isn't a checklist; it's a quality of availability [2]. The complexity there is essential, because languages are complex beasts, and mitigations for disability are getting better and hence more complex[2].
[1] Why is localizing this a problem? Some languages are language neutral, some have honorific speech, which changes other words, and some have different ways of counting (Hello Welsh. Nice that you have ordinals for zero, one, two, few, many, and more), some have genders, some don't, some have but don't use it in some cases, ad infinitum.
[2] There is a huge Mariana Trench in the quality of accessibility for software that offers a magnifying glass and software that offers text-to-speech.
Do I have to link to digital copies of documentation to make my point?
Which will be interesting since Unicode 1.0 came around 1991. And CLDR in 2003. And Windows 3.x came in 1990.
I'm not saying it is impossible, just highly unlikely MSFT implemented those as early in 3.x. They could have taken part in those early efforts.
I imagine you never coded for it.
> And yes accessibility and localisation were already a thing in _Windows 3.x_, Mac, OS/2
(emphasis mine)Because it's the one I used of the things listed, and from my memories, its accessibility was extremely lackluster.
I don't care about API as much as you explaining what its a10n features were.
I'm saying the reason modern cross platform GUIs are hard is that the developer and user preferences have changed. Developers want GUIs that come with many bells and whistles.
This raises the bar for minimal implementation from - "it will take one guy two weeks to implement" to "it will take a huge group decades of effort to implement."
And that's JUST the implementation. At any point, you also face an adoption cliff. Sure, your super layout engine (SLE) might automatically layout stuff, but Josh here doesn't know SLE, he knows CSS.
My point was, "Why X language sucks at cross-platform GUI" is because X isn't JavaScript or TypeScript, and it's not backed by the huge corpo that is Google.
> Web app UI programming tools still suck compared to what we had 25 years ago
Funny. I can think of few examples, namely Flash, Dreamweaver, and Delphi, but that's more rose-tinted glasses than any objective metric. They all did a few things better than the modern web but failed in so many other ways.
If you’re serious, you should stop using Rust (which happens to contain an unsafe language): https://github.com/rust-lang/rust/issues/44800
I’m not the previous poster but it seems pretty clear the point is to show how silly that absolutist pronouncement is.
It's just as reductive as the person they're replying to.
The entire point is that being so absolutist is silly.
The comment reflects the previous poster's logic back at them so they (or others) can hopefully see how little sense it makes.
You seem to be trying to see some additional argument about rust being bad/invalid, but there isn't one... The reason that argument is, indeed, "very weak" and "so thin", as you say, is that it isn't even there at all.
You're misinterpreting what Rust people are telling you.
- Rust is safe lang
- Nah, C is safe if you're good
- Rust evangelical gestures towards billions or CVEs brought on by overly-sure C programmers
- Yeah, well, a version of Rust was unsafe for few months ten years ago. Besides Zig prevents more bugs than C and is the successor
- Rust person points to Bun's abysmal record
- Stop being absolutist.
The issue is that in C or Zig few people can write mostly UB free code. In Rust anyone can write UB free code as long as they don't reach for unsafe.
Some properties are like that.
Bun is segfaults galore, I’ve stumbled upon them.
In Deno they essentially only come from integrating with C and C++ libraries.
Sir (or ma’am), you stole literally the line I came to write in the comments!
To anyone new picking up Rust, beware of shortcuts (unwrap() and expect() when used unwisely). They are fine for prototyping but will leave your app brittle, as it will panic whenever things do not go the expected way. So learn early on to handle all pathways in a way that works well for your users.
Also, if you’re looking for a simpler experience (like Rust but less verbose), Swift is phenomenal. It does not have a GC, uses ARC automatically. I spent months building a layer on top of Rust that removed ownership and borrow considerations, only to realize Swift does it already and really well! Swift also has a stable ABI making it great for writing apps with compiled dynamic components such as plugins and extensions. It’s cross platform story is much better today and you can expect similar performance on all OS.
For me personally, this relegates rust for me to single threaded tasks - as I would happily take the 20% performance hit with Swift for the flexibility I get when multithreading. My threads can share mutable references, without fighting with the borrow checker - because it’s just a bad use case for Rust (one it was not designed for). A part of my work is performance critical to that often becomes a bottleneck for me. But shouldn’t be a problem for anyone else using RwLock<Arc<…>>. Anyway - they’re both great languages and for a cli tool or utility, you can’t go wrong with either.
This is really a symptom of the horrendous desktop GUI API landscape. I'd argue that Rust is syntactically actually very well suited to writing GUI applications - and better than most given the fearless concurrency you get with it.
MacOS is committed to making sure only developers are using Mac hardware and Apple languages to write GUIs - they feel deliberately combative to the prospect of cross platform applications
Windows? How do you even make a Windows GUI these days? Win32? WinUI? Winforms? The examples on the Microsoft website don't even compile when when using the supported languages.
Linux is pretty okay, if it weren't for Linux GUI programming being a mess of DEs. GTK-rs and QT are standard - but you'll never have something that looks consistent on every environment.
The only hope is WASM, but the standards body is busy figuring out how to make web assembly replace docker containers or something. It's barely usable and I've been dying to rewrite all my web applications in Rust.
This is why Electron is everywhere, it's the best we can do without going insane.
However, I also don't understand how people don't see the usefulness of what Rust put to the mainstream: algebraic data types, sum types, traits, etc.
I also get super annoyed when people think Rust is only chosen for "safety". Says frustrating things like "so I can just use unsafe", because no you don't and if you do I would reject your changes immediately.
Honestly, in general, I am just annoyed when people don't use the right tool for the right job. And attempts to fix the tool with more bespoke stuff on top it.
This is the kind of hostility (which is frankly toxic) that’s become associated with parts of the Rust community, and has fairly or not, driven away many talented people over time.
I find my experience with Erlang has helped with the (considerable) learning curve for Rust, but I still prefer Go for most use-cases.
There are contexts where it is, there are contexts where it is not.
But suddenly everyone out there is dealing only with those context where it is.
But there will be other languages in the future that will continue to deliver small improvements until one day they result in another phase change. The honeymoon with Rust will be over and it will start feeling more antiquated.
C, Python, Java, are just a couple random languages that were/are similarly influential. (C is of course orders of magnitude more influential, the only language more influential is probably COBOL?)
I agree, and I'm interested to see what it is in the age of LLMs or similar future tools. I suspect a future phase change might be towards disregarding how easy it is for humans to work with the code and instead focus on provability, testing, perhaps combined with token efficiency.
Maybe Lean combined with Rust shrunk down to something that is very compiler friendly. Imagine if you could specify what you need in high level language and instead of getting back "vibe code", you get back proven correct code, because that's the only kind of code that will successfully compile.
Rust code will be faster, safer, and easier to ameliorate bugs in.
Rust seems like the best language to serialize business logic to now that LLMs are so good at it.
If the LLM makes a mistake in Javascript or Python, you literally won't know until runtime. With Rust, you'll know immediately and have really good compiler recommendations for fixes.
I think Rust is the best LLM language. I am somewhat biased: I've written Rust code for ten years, and I'm having a blast with Claude Code writing it for me instead now. But I've also used so many other tools and languages - enough to say that Rust has some unique advantages here. And also that Claude does a fantastic job emitting Rust.
LLMs emitting Python feels like building with clay. LLMs emitting Rust feels like building well-engineered steel skyscrapers.
But when I learn a better language I will adopt it.
Oh the irony.
Good thing that real engineers cannot build their skyscrapes with LLMs.
That language may well be Rust itself, especially if they manage to figure out the "how to deprecate standard library features across language editions and allow reuse of their idiomatic syntax?" problem.
CHERI has different characteristics in that it will crash for buffer overflows, but crashing on use-after-free is opt-in, it can only detect double-frees sometimes, it does nothing about uninitialized memory access, etc. It also requires adopting new hardware, which may be a hard sell.
In all I've mentioned above, I haven't even touched thread safety or integer safety which these do nothing about.
So with that being said, do as you please, but understand that simply adopting these is a different level of safety (program will not be exploitable but will crash) compared to something like Rust (program is not exploitable and will not crash because these issues are mostly* compile-time errors).
* "Mostly" since I mentioned integer safety which will be a runtime crash like the C safeguards, you can use unsafe, etc.
Yeah this is where I stand with it. Fil-C seems to be the worst of all worlds. It combines the performance of an immature GC language, with the primitive syntax and ecosystem of C. (Eg nullability, void*, no generics, no collection types, a bad standard library, header files, no good build system, bad cross-OS portability, BYO strings, etc).
I don't choose C for its wonderful syntax. I choose it because its small, light and performant. If I was happy to use a garbage collector, I'd much prefer to go all the way and grab Typescript, C# or Go.
The only use case I can see for Fil-C is running legacy code that you can't be bothered porting to a better language.
It's especially problematic to have multiple different garbage collectors; so given the desire to reuse libraries across language boundaries, there's still a strong demand for Yolo-C, C++ or Rust.
If they can't fix this, a language with similar guarantees, even syntax, but fast compilation is bound to succeed in niches where Rust is desireable.
Iteration speed is a big bottleneck in agentic workflows. Well, any workflow.
And if we move outside of Rust's memory model, some people have raised issues with the inconsistent syntax, and the module-based compilation model which makes compilers inherently slow, as you have to parse the whole module every time.
So there's room for improvement, and people are already working on putting ideas into practice, and some of these people who came from the Rust ecosystem itself.
And if you happen to disagree with Rust's core goals (or just place less emphasis on them), then it's obviously not the perfect language.
Lisp. Which coincidentally solved memory management over a decade before C was created.
I also think ALGOL was more influential than COBOL, but measuring influence can be tricky.
The rest navigate quietly, bobbing in the rippling wakes of their passionate fighting.
But I've never, ever seen toxic behavior from the Go community. For Rust, it's the norm, sadly.
You never dealt with C programmers, did you?
Personally I'd prefer writing Haskell but there are sharp edges I can't overlook (like constantly breaking LSP of 11/10 difficulty on producing distributable binaries).
I cringe every time I spit out 50 lines of boilerplate just to get C done Rust, but it's best tool I found that's good enough in many scopes.
> refuse to admit there are alternatives to RAII
I'm even more curious about this. Can the author or anybody else explain what this means specifically? Can anybody list those alternatives other than GC and RC?
PS: Computer Science isn't exactly my primary professional competence.
An additional benefit of this style of allocation over malloc/free is that you can get a lot of the same type of objects contiguous in memory so that iteration over them is a lot faster because there are fewer cache misses.
80% of memory safety bugs in C++ are just basically "array out of bounds", for which you don't need a memory checker at all just array bounds checks which LLVM has enabled by default for Rust but you can also use it for C++.
70% of vulns in C++ are memory related but only ~10% of those would be caught by borrow checking. Most are already caught by forcing object initialisation and array bounds checking. Only use-after-free is caught by either borrow checking OR OTHER TOOLS like ARM has 4 bits in addresses that can encode if the memory location has not been pulled from under you.
So aaaaall this trouble if the borrow checker to have in some cases max 10% fewer vulnos.
I'm not going to switch to Rust/PHP just for that little memory safety bonus.
I've has more core dumps/seg faults than any other language I've ever used.
Skill issue? Yes, 100℅, it's definitely due to my lack of skill in the language
The only time I've ever made a rust program seg fault is when using nightly macros/"features" and being on stable, leading to rustc crashing with a nice error and then I change to nightly
and that was caught at compile time...
Skill is a huge factor in safety
"70% of vulns are..." Yes, production code written at huge companies by experts... If experts are making those mistakes, that says a lot about it IMO
That being said, I'm not a "one language for all", they have their place, embedded rust is hilarious as it's essentially a requirement to have unsafe blocks in your initialisation
Anyway rant over
It will be a shame if new programmers will stay away from C because of all the scaremongering regarding the consequences of not freeing some memory (in some toy, pet project) in their own computers.
> give the same smug lectures about "safety"
I'm often confused reading articles like this, which take for granted the existence of some "rust evangelism strike force" which goes after people on the internet for not liking rust enough.
The way people talk, it sounds like there's some insanely effective marketing campaign going on to promote rust everywhere. But I haven't seen it. Certainly not any more than any other technology people get excited about for awhile, like Go. Or docker when that launched.
Where are these comments? Can anyone give some actual links to these sort of comments people say online, which don't get immediately downvoted? The way people talk, these comments must be made in such large volumes that it seems very odd I don't notice them?
But I have seen thousands of comments complaining about these supposed evangelists (no exaggeration). Less often and less reliably in the past few years, the meme is petering out. But there's absolutely no comparison of the relative frequency. People complain bitterly about Rust on this forum consistently, actual Rust zealots appear very rarely.
It is simultaneously true that Rust is "just a tool" and that this is a significant fact, and that the people complaining about Rust are the bigger problem in the day to day discourse in Rust related threads on this platform and in the present day.
https://news.ycombinator.com/item?id=47191837 https://news.ycombinator.com/item?id=47191619
Post anything negative about rust, or anything about a severe bug in some non-rust code, for examples of your own
I have nothing against rust, although the learning curve is too steep and development in rust is too slow to be a practical general purpose language for a regular company.
The culture around dependencies also means you pay for your memory safety by increased supply chain risk.
Golang or Java gets you memory safety, faster compilation, easy hiring and have better standard libraries
FWIW, I also really like rust. I personally much prefer it over Go and Java. But those are still very legitimate criticisms.
We saw the same thing with the iPhone. It was a step change from previous phones. Loads of people were like "it's just Apple fanbois, I'll stick to my N95" without even trying it.
And then we have the whole reflection drama with the author going back contributing to C and C++ ISO work.
It had nothing to do with fighting over which language is best lol
"all others languages are flawed, Rust is the only that stands the scrutiny" sounds pretty evangelist to me.
If there was a post about Go, Kotlin or C#, I bet there'd be a few glowing positive comments about the languages. I'd be surprised if there weren't.
Is that a problem? I don't want to move the goal posts, but this really doesn't seem like the problem its made out to be. I count far more comments complaining about rust evangelists than I see actual rust evangelism. Even in a thread about rust being a good tool.
What gives?
The other day I saw a developer who works on the Rust language saying, please tone it down because it's making us look like fanatics. It's healthy to acknowledge that the language is not perfect, it has room to improve, even some fundamental flaws. Oh, I recognize your user name, recently read a great article you wrote - here it is. This was really informative and interesting.
Rewriting Rust - https://josephg.com/blog/rewriting-rust/
For example in this PHP post 3 days ago, ofc someone commented about how they ditched PHP and Go for Rust.
I've seen plenty of comments of people giving up on Rust and going for Go or Typescript for their internal company's tooling needs as well. ¯\_(ツ)_/¯
Sure there's comments on all spectrums. But rust commenters are on an extreme end of it when it comes to making sure the world knows how other languages are inferior and often their users too.
As it is, you're parroting something that multiple people in this thread said they're not seeing.
"Drive-by" comments exist in every thread, too.
If you were discussing in good faith, instead of belitling arguments as "parroting" you'd use something like algolia to find the answer for yourself. And you could have an easy start by finding comments from the links on this post alone. Let alone 10 in the entire HN in the last month. But that is of little interest I see.
Funnily I already see some on the first page, incredible:
https://hn.algolia.com/?dateRange=pastMonth&page=0&prefix=tr...
But not all is lost, the search link is there for those who want to educate themselves.
And you "parroting" comment is exibit A of described toxic behaviour.
It is a very weird case of aggressors pretending to be victims.
Did I see zealous Rust comments? Sure! 4-5 on HN in the last 5 years maximum. On Reddit it could be 10-15 for the same period but the discourse there is not very civil or informative anyway so I started ignoring them and not thinking them representative.
On HN I see regular Rust hate while claiming that zealots are everywhere... and like you, I just can't see it.
The same is true for programming languages. When you have eliminated all the others for their fatal flaws, only Rust remains, so it's not "just a tool", it's the best tool (or less worse, depending on how you like the syntax).
You can read more about the technical reasons here: https://kerkour.com/rust-software-engineering-reliability
It's an evergreen field to be researched forever. With languages coming and going. ;)
It already is well past 80 years and we can easily add computation jobs and record keeping that were there before those were digitalized.
„Centuries” of experience in other fields for me feels like it is exactly the case of that guy who has 20 years of experience in his CV in software development but can’t write fizz buzz if you ask for it.
There is so much knowledge lost and new guys don’t study centuries of history to build a house or become a sales person. You might study battles from century ago but they are mostly irrelevant.
The alternative is way slower and less effective. “Just use whatever language and frameworks you want and solve the problem in a vacuum” would be a nightmare for any team trying to ship.
That phrasing makes me imagine a cultural anthropologist studying the behavior of programmers in the wild, their tool use, rituals, magical worldviews like object-orientation. There's that classic paper about how a language is a "tool for thinking", that it both expands and limits how and what a person can think. It makes sense that it shares characteristics with religion, a conceptual system of interfacing with the world.
Google scholar is your friend here
At any point, if you provide any conterpoints or fair criticism towards the language objectively, just expect lots of fans to remind you that it is the best programming language ever created and yours is "unsafe" by default.
Sometimes when you have a really good tool, you want to share it.
This was the case with Linux for many people over many years.
FWIW I agree that the community has some frustrating elements, and that its a lot of dogma in comments, though I actually think that’s a fringe element.
This is mostly just a disagreement about what the word "unsafe" means in this context?
"safe" and "unsafe" in the sense Rust uses them aren't a moral judgment about a language, it's a specific (and limited in scope) feature of the language, where memory safety is enforced by the compiler.
The IDE capabilities are not nearly as advanced as they are for Java for example.
Compared to C/C++ or dynamically typed languages, sure.
I love that cargo unifies the ecosystem, no quabble over one shitty build tool over another.
I feel like the IDE story still has a long way to go.
See Visual C++ (with hot code reloading, incremental linking, AI integration, on the fly analysis), QtCreator, Clion (comparable with VS in many options), C++ Builder (with its RAD capabilities),....
Cargo is great as long as it is only Rust code and there is little need to interop with platform SDKs, then it is build.rs fun.
Because only thing they know are CLI-based workflows for cavemen.
Once upon a time that was all many of us could reach for.
Yea, I get smug judgement from Rust zealots for not picking the in vogue crates.
I get a lot of help too though.
People are passionate about it. That has good and bad outcomes.
In the past I had the impression that some thought that Rust was the first programming language to ever have the concept.
Why is it better to accept harm from bad tools, especially since we are the ones harmed by those preferences?
In my experience there is a C++ mob that hates Rust. These are the people who declare statement of facts as ideology. No good faith dialogue is possible.
There are also competent C++ programmers who misunderstand or don't know how static checking works.
I also witness normal people who are completely surprised by a statement like "C++ is all unsafe" and find that too strong. Using the word "safe" with a technical meaning throws normal people off because, sadly, not everyone who writes code is an academic PL researcher.
"Safe", in Rust and much PL research, means "statically checked by the compiler to be free of UB". If you are pedantic, you need to add "... under the assumption that the programmer checked all conditions for the code that is marked `unsafe`" for Rust. That is all there is to it. Scientific definition.
C++ in its current form is full of gross design mistakes, many of which could be corrected at the price of breaking backwards compatibility. Mistakes happen, aldo to world leading PL researcher (the ML language and polymorphic references) which is why the field embraced mechanically checked proofs. The difference is the willingness to address mistakes.
Academics use "safe" in exactly the meaning the Rust community uses. If you don't understand this, go and educate yourself. Academics need to communicate effectively which leads to technical meanings for everyday words or made up words and jargon.
Maybe a statically checked safe low-level language is marketing genius. It is also a technical breakthrough building on decades of academic research, and took a lot of effort.
Bjarne and friends chose a different direction. Safety was not a design goal originally but doubling down on this direction means that C++ is not going to improve. These are all facts.
Backwards compatibility is a constraint. Constraints don't give anyone license to stop people who don't have those constraints.
We don't have to feel any moral obligation to use statically checked languages for programs. But claiming that static checking does not make a difference is ignorant, and attaching value to one's ignorance certainly seems like an indicator for ideology and delusion.
Some people get their egoes attached to their choices (for or against Rust).
Also there's a time and a place for all criticism. If the conversation is not fundamentally about language choice then it's very irritating to have it brought up.
Also trying to fight runtime behavior with compile time constraints cannot be a universal treatment. Trying to enforce OOP is one of such examples, and it already failed .
BURN THE HERETIC!
https://crates.io/crates/serde
https://crates.io/crates/regex
Anything covered by Gjengset's "decrusted" series: https://youtube.com/playlist?list=PLqbS7AVVErFirH9armw8yXlE6...
Sort of on the border between toy and not-toy; Gjengset implements a concurrent hash map: https://youtube.com/playlist?list=PLqbS7AVVErFj824-6QgnK_Za1... [17hr recorded over 3 streams]
There's often a lot more comments than code, which is kind of annoying. But it really is the best way to learn how a lot of good rust is written.
Vec is a good read: https://doc.rust-lang.org/src/alloc/vec/mod.rs.html
Here's the lovely slice::binary_search_by: https://doc.rust-lang.org/src/core/slice/mod.rs.html#2967-29...
tl;dr: Just a tool, but "we shape our tools and then our tools shape us".
Its a good language dont get me wrong, but also a huge pita to work with.
Rust has nothing new by academic standards, and this is an explicit goal of the project. (And that's why it has yet to support e.g. Haskell-like higher-kinded types; or dependent types for compile-time programming: the interaction with its low-level featureset is very much an open question.) It's incredibly novel as a production language, of course.
Which makes it an interesting language to learn actually. I even feel like Rust can even be a superb first language to learn for a new programmer : that’s a journey for sure but it would expose you to most of the modern programming concepts.
This is practically the elevator pitch of the language :) and I speak as one who likes it a lot!
If you follow good strong typing principles, you can ensure that most errors are type errors. Yaron Minsky’s phrase, “Make illegal states unrepresentable”, captures this. But it doesn’t happen by accident just because you’re using a strongly typed language.
Also, if Cloudflare had run the standard Clippy linter on their Rust code, and taken the results seriously, it would have prevented the issue you referenced. Static checks don’t help if you ignore them.
The Cloudflare incident was caused by a confluence of factors, of which code written in Rust was only one. I actually think that Rust code worked reasonably well given the other parts of the system that failed - a developer used unwrap() to immediately crash instead of handling an error condition they thought would never happen; when that error condition did happen the Rust program crashed immediately exactly as expected; and if Cloudflare decided that they wanted to ban not handling an error like this in their codebase, it's a pretty easy thing to lint for with automatic tooling.
"A consequence of this principle is that every occurrence of every subscript of every subscripted variable was on every occasion checked at run time against both the upper and the lower declared bounds of the array. Many years later we asked our customers whether they wished us to provide an option to switch off these checks in the interests of efficiency on production runs. Unanimously, they urged us not to they already knew how frequently subscript errors occur on production runs where failure to detect them could be disastrous. I note with fear and horror that even in 1980 language designers and users have not learned this lesson. In any respectable branch of engineering, failure to observe such elementary precautions would have long been against the law."
-- C.A.R Hoare's "The 1980 ACM Turing Award Lecture"
From 1980!
C++26 will finally have hardening on the standard library, something that I could already enjoy in 1990's with Turbo Vision, OWL, MFC, VCL, but was too much to ask for on the standard library apparently, even if compilers kept having each own their approach.
It took governments and companies to start mapping CVEs to money spent fixing them, to finally acknowledge something had to change.
Meanwhile on C land, business as usual regarding Hoare's quote.
(Nitpickers' Corner: "Successful" and "the most commercially successful" are, in fact, two different words. Gots all them different letters an' everything. Therefore, Genera not being as profitable as such Sophisticated Top-Of-The-Line Pieces of Professional-Grade Enterprise-Ready software as MS-DOS doesn't mean Genera wasn't successful.)
I've been reading through the SeL4 source code lately. SeL4 isn't a multithreaded kernel. It supports SMP - so, it can use all the cores on your computer. But the kernel itself uses a big mutex. Complex syscalls can't run concurrently.
And you know what? I think its fine. A tiny microkernel like SeL4 offloads almost everything to separate processes anyway. The only things in the core kernel are the bootloader, scheduler and thread cap tables. Device drivers are multithreaded because they all run in separate processes.
Having the kernel itself effectively single threaded reduces a whole class of bugs and complexity, at a (hopefully) negligible performance cost. Its smart.
Better half victory than trying to change the whole world in one day.
With a sufficiently strong type system all errors are type errors! Rust doesn't have that of course, but it does have quite a strong type system so this is a very bold assertion with no evidence.
Rust does have an "if it compiles it works" feel. Nobody means that literally (this should be really obvious). They just mean that once you get it to compile the chance that it works first time is quite high (like 20% maybe?) compared to most other languages where it's more like 1%.
Rust's culture of pushing things into type checking does eliminate a huge swathe of bugs and I wouldn't be surprised if it was the majority.
The hurdle of negotiating translation between filesystem strings and unicode strings strikes me as a good example of a place where most languages don't protect you from bugs and a strongly typed one does. The downside, of course, is that you have to handle these cases (even if it's to explicitly say "I don't care").
I still create dumbass bugs in Rust, but they are usually simple logical errors that are pretty obvious when debugging.
This isn't a special thing about rust. All languages are on a spectrum of "detect all bugs statically" to "detect all bugs dynamically". Rust programs run correctly "first time" more than javascript, more than typescript. But still less than haskell.
You can still write bugs in rust, obviously. I've written plenty. As you say, so has cloudflare. But strong typing does find a lot of bugs in practice.
Folk knowledge may, and often is, grounded in reality and real experience, but let us not forget that most heated debates in programming of today are rooted mostly in tribal logic and fad chasing.
Static vs dynamic typing is a chief example. Empirical evidence that static typing makes some real difference in terms of bugs or safety is inconclusive at best. Yet it doesn't prevent some people from literally shaming those that prefer dynamic languages. Same with OOP - for years it was everywhere, now you may have an impression that it is a sin to ever use it. But now, as much as back then, there is no evidence to support claim that using or not using OOP is "one true way".
Now, memory safety is a real concern, and we can confidently say that we have found ways (exemplified in Rust) to prevent whole class of issues, but suddenly we are in the situation that every single bit of code out there is supposed to put memory safety as a chief concern, no matter if we are talking about some high perf web server, missile control logic, simple script solving Lotka-Volterra equations or simple calculator app.
I don't know why you are clumping together fanatics with the pragmatic folk who finally pioneered, in practice, the idea that memory safety is objectively valuable. Different groups.
> Empirical evidence that static typing makes some real difference in terms of bugs or safety is inconclusive at best
Literally 99.9999% of everything out there is inconclusive. You'll only extremely rarely find something that is objectively 100% true. So this is a disingenuous argument on your part, seemingly used to undermine something that you might not like. As such, it's an unfair discussion technique.
I worked nearly 9 years with Java a lifetime ago. I could not ever see any actual evidence that OOP and global mutability have ever improved any project.
See? This can go both ways.
> This industry pretends to be driven by technical considerations, yet, with some exceptions, is mostly driven by fads, folk knowledge and aesthetic choices.
Always has been, and it goes for almost all industries except those that are heavily regulated.
As another poster said, no checks in the world will help if programmers ignored them. It's a one-liner lint in Rust. Somebody at Cloudflare figured it's too inconvenient to do.