Dear Time Lords: Freeze Computers in 1993
graydon2.dreamwidth.org
graydon2.dreamwidth.org
I have fond memories of the 486 era, which was really the early 1990s. I'm kinda surprised the PC component of this isn't mentioned here. it was also peak Borland.
It does mention Windows NT but honestly nobody really cared about that until NT 3.0/3.5 and it soon thereafter became Windows XP and laid the foundation for modern Windows.
1993 IIRC had pre-1.0 Linux. I downloaded a distribution (SLS) onto ~30 5.25" floppy drives about that time.
But I really wonder if it was that the tech was sufficiently good at that time or it's simply the tech we had when life was sufficiently good. 1993 was before the dot-com bubble started. That's true. And I guess with more computing power came a lot of the things that many people dislike now. Ads, news feeds, social media, micro-transactions, etc.
But we also have Youtube, video streaming, digital maps and navigation, search engines and a host of other things that are genuinely good.
This stuff was also fantastically expensive (in inflation-adjusted dollars). We shouldn't forget that too.
Where I disagree with you is video streaming. In my opinion, YouTube and the commercialisation of holiday memories (which later became Instagram influencers) were the beginning of widespread depression. Seemingly regular people sharing their exceptional life somehow forces everyone else to compare themselves to the dreams presented on YouTube and most people will come up short and then most people will feel insufficient. I believe that’s why early YouTube ads were so powerful. Your ad for exotic goods would play immediately after the viewer became painfully aware of how boring they are, when measured against the top 0.1% on a global scale.
For me, youtube is only nice because of the decades old content that people have put on it. But that is because there is no such quality content made in the world anymore, and that is partially because of the enshittification bought on by the internet.
If it was not the case, youtube won't be that big of a deal. Let me disclose here that I am not a big fan of "on-demand" content.
Also, music ... back in the 90ies, if you were drawn to the obscure side of music, you'd read about it, and could, at best, imagine what it was like, because your local record store didn't have it, the bigger store the next town over didn't have it, and IF anyone could order it was with a non-refundable down payment.
Nowadays, you can probably find it on YT, and that's great IMHO. I my musical horizon would be so much more limited without it.
Also I've learned a lot about guitar repair ...
I have stayed up all night waiting for RHCP's "Otherside" to come on MTv to record it on tape..
Will kids today even understand something like that, is anyone captured by music like that these days?
Nowadays people are captured by music differently, as they were captured by music differently before music could be mechanically or digitally reproduced.
My musical discoveries exploded with the internet, I can't imagine what I would have missed without it.
Something similar with me and "Another Day In Paradise". The first time I heard it was from a cassette my friend recorded from Dubai radio accidentally prefixed with an intro by the radio host..And that intro still comes to mind whenever I hear the song..
>My musical discoveries exploded with the internet
What, MTv didn't work for you for some reason?
There's nothing comparable to something like progarchives.com and similar in my experience of the '80s and early '90s. You had to combine muso friends, music store recommendations and random selections, magazines, artist and genre scheduling on Rage (better than MTV here) and you still barely scratched the surface.
I was recommending the playing of Neil Schon to a guitar playing friend recently and we both observed that neither of us had even heard of Journey until well after their popularity had faded. That you could miss a massive US stadium rock act like that seems preposterous in this day and age.
Fun fact: NT 3.1 was the first version of NT, released in 1993. It was versioned like that to match Windows 3.1 which had been released the previous year.
And NT really took off with Windows 2000. Not just business people but more ordinary people were using it as a more stable alternative to Windows 95/98 (albeit lacking some compatibility, especially with games).
Unfortunately, we had too many students for each computer during classes. I started a revolt that “Computers are wasting our study time, as our upcoming board exams are more important.” The whole class signed the petition and the School Head had to schedule a class-wide talk and agreed to make it totally optional to the point of, “If you really want, you be part of it. But yes, study for the exam is more important.”
So, the computer classes ended up with just me (the traitor), a friend from Kerala, and the school head’s daughter. We ended up like 3 computers each to our disposal. I wrote a QBasic Game-ish program to impress my first girlfriend — she uses the arrow keys to launch dots to hit some area on a heart-shaped thingy on the screen and it prints her name. I remember using physical graph-paper to calculate the screen “pixels” (I think) or co-ordinates to calculate strike areas.
Oh and Yes, almost all of my classmates remember me for being that traitor.
https://brajeshwar.com/2025/fixing-a-dos-computer-for-the-ar...
I loved your story, ingenuity and the cheekiness of youth!
Also funny that your name clicked something in my head to check your profile, and yep you're indeed the Flash guy!
Back in the 2005-2010 era I was making Flash games as a hobby and used to browse a bunch of related forums/sites (flashkit, gotoAndPlay) for tutorials. Your name always stuck out since you're one of the few Indians who were well known for their expertise :)
Ah! Flash. Yes, I was lucky to be there. Invited inside Macromedia (first from India, and I think only one too for that thingy), listened to Gary Grossman talking about ActionScript, and worked with the whoswho of Flash at that time. Got my name listed in the Flash IDE’s credits roll, and all that Jazz. ;-)
That went down memory lane. Here are some interesting photos from that time https://photos.app.goo.gl/hrV8xZ8GVf8cRXLt5
And thanks for the pictures! I was a kid during this time, so had no contact with any professionals. Just other kids on various places like Newgrounds and other forums. I remember emailing Armor Games and Miniclip for sponsorship for my shoddy games and understandably not receiving a reply ;)
Nostalgic see to those giant beige CRT computers, that damn copy of Flash MX and people just goofing off haha.
Of course, the kernel would be based on capabilities (probably SeL4). And applications would probably ship as WASM bundles. And I'd have a built in local first user database built around CRDTs and things instead of a file system, kinda like a modern Lotus Notes. But for the UI? That era was great.
To be fair Ladybird is probably needed more urgently now.
I don't know if I would group those together. Windows 98/2k were visually similar, but OSX by that point was looking quite refined.
It had toned down the blue, but still had some visual flare.
95/98/2k had a very utility appearance. Just compare the recycle bins between each to see how much more effort went into OSX look and feel.
Definitely a world apart from the utilitarian Windows 98 UI.
However, that just shows how far behind Windows was. Spotlight was much better.
Maybe we should run old os, new computer for a while.
At that time, there was almost no spam because we could report them to abuse@domain...
There was no firewall in front of our campus and we were using rlogin to connect outside. I used export DISPLAY from Brest to Paris (to use xdvi that was not installed locally).
IMO, the security (ssh and killing rlogin) is the main change that is a really useful progress.
It actually felt magical, and I totally credit it with my fascination with STEM and science, I would spend hours browsing around.
Incidentally, I recently replayed Loom, from a bit before that era. It's still a lovely, wonderful game! Such a shame the fan-made sequel (Forge) seems to have died.
I believe it was reasonably popular back in the day, made money at least. Now it would be almost avant guarde in its slowness I guess. You can't even double click to run. The popular art of yesteryear becomes the high art of today...
Even games were at least partially open (quake) or easily moddable (command and conquer, tribes, etc.) so I went down that rabbit hole soon after.
Also man I really miss BeOS.
The built in syntax help, which was incredible, and some example programs (no idea why our laptop had these) let me self-teach.
Now I sit all day and write bare metal firmware, but it feels so empty.
The problem with a lot of those beautiful systems is that they were neither free nor easy to use. The things that won were either or both of these.
For hardware the things that won, like the PC platform, had scale, and therefore won on price performance. A lot of the hardware mentioned here was priced for enterprise. Platforms that were only available in those price brackets and never fell in price either died or stayed extremely niche (s390x).
A second problem with the nice software is that a lot of it was not ported to the cheap hardware.
For software, free isn’t just about money. It’s also about virality. A free OS or language implementation can just be copied. You don’t have to ask permission.
The only non-free software that won was easy to use. Free is usually still unable to achieve that. People will pay for ease of use. The nice well engineered stuff, though, was usually still arcane.
I think “worse is better” can be explained by these things. Worse is not better for some non obvious systemic or evolutionary theoretic reason. Worse is cheaper, or free, and therefore has scale and can spread virally.
Linux was free. The web was free. C compilers were free and Java and JS were free. Windows and macOS and later phones were easy to use and still cheaper than those enterprise grade things.
16-bit, to me, are the dark ages. Lot's of confusion, not much good came out of it technologically and aesthetically. God, everything was ugly. Maybe all the trials and tribulations were necessary for what was about to come but I like to believe they weren't.
32-bit to me is the golden age and 64-bit is platinum.
If you offered my a time machine to go back, I'd surely say: "No, thank you!". There hasn't been a better time than now, but if you'd forced me at gun point, I'd pick the 80s over the 90s any time.
But you are making a good point. Maybe the distinction between 8/16/32/64-bit isn't really helpful. I loved the Amiga but I loathed all the XT/AT segmented memory bitplaned VGA 16-bit stuff. That to me is the deep dark ages.
I get the sentiment, but I have to nitpick the details ;)
VGA isn't bitplaned. It's chunky -- to put a pixel on the screen in 320x200x8 VGA mode 13h you literally just write a single byte to the VGA memory. The Amiga, on the other hand, does use planar graphics.
(Maybe you're thinking of EGA, which is planar and a pain to program for)
https://www.pouet.net/prod.php?which=65371
I'm sure there are more examples here
https://www.pouet.net/prodlist.php?platform%5B0%5D=MS-Dos&pa...
No SSDs though :(
And when D-Net came, T-Mobile called their service D1, and Vodafone called theirs... D2.
CF cards were introduced in '94 and use a PATA interface. Before them there were memory cards in PCMCIA (ISA bus) format.
On the other hand, at least I'll get to play Castle of the Winds.
(I also loved Z: Steel Soldiers, but despite the '01 release date, I'm sure it too would have run on a Pentium II).
[1] possibly NCD-16, https://groups.google.com/g/comp.windows.x/c/yGBvXhuTL0Y
I was eyeing a career in IT and moved across soon after, and was dumped into Novell Netware 3.12 land which was an eye opener (Fire Phasers anyone?).
It later turned bad with way too much complexity introduced in a symbiosis between Google and a relatively small group of prolific key web standards people.
It was a variation of embrace, extend, extinguish, but with a combination of open standards and sheer complexity.
Windows XP really was fantastic…
On the Amiga4000 and Apple you could run their 'native' OS, or you could run a modern day NetBSD or a BeOS version (HaikuOS wouldn't run).
On the Pentium-66, modern Freedos would run, Windows 3.11+win32s+calmira, Windows98SE, Windows2000sp5, XPlite, NetBSD and perhaps even an absolutely stripped down Linux 6 kernel with all the features that would be handy.
You could program in a modern i586 build FreePascal, Zig, Lua, juniper, micropython/shedskin, mruby/natalie, picoruby, juniper - perhaps a low memory JVM could run (OpenJDK 8 or JamVM).
It'd be possible to use sqlite, raylib and r3d-freepascal for efficient 3D games/apps next to Quake/Darkplaces, Doom2/GZDoom, Duke3D, Counterstrike 1.5, Halflife, perhaps Unreal1, Irrlicht and FTEQW.
Modern LambdaMOO's Toastunt/Moor could be made to run and inform6 and tads3 interactive fiction compilers. Fairy-Stockfish could be compiled - so enough creativity for gaming. I am just worried about getting Vassal, the java boardgame game engine to run comfortably... but the resolution would be pretty low to play many boardgames comfortably: the highest ATI card could drive 1280x1024. I would really like to use it so I don't have the real world board game setup time. Keldons Race for the Galaxy would compile and run though.
For internet, Dillo+ supports https, gemini and gopher. https://github.com/crossbowerbt/dillo-plus This can also be used to browse zim offline wikipedia files with kiwix-serve.
Now my only real problem is that we wouldn't have GenAI - probably EVER - would that be a blessing or a curse?
--- Handy Linux kernel 6 tweaks for low memory situations if you don't want to run NetBSD (which perhaps would be the best choice):
* zram + zstd zram creates a compressed block device in your RAM. To the OS, it looks like a regular swap partition, but it lives entirely in memory. When your 64MB fills up, the kernel sends data to /dev/zram0. The data is compressed (usually 3:1 ratio) and stored back in a small slice of your RAM. Version 6.19 includes better compression ratios and rebalancing. It prevents the CPU from over-working itself on decompression.
* zswap + zstd zswap is a front-end for a physical swap file on your hard drive. It intercepts pages headed for the hard drive, compresses them, and keeps them in a RAM pool. If that pool gets too full, it evicts the oldest compressed data to the actual disk. Starting in 6.18, zswap transitioned to using the zsmalloc allocator by default. This reduces "internal fragmentation," meaning it packs those compressed bytes tighter.
* frontswap API that allows the kernel to intercept swap-outs and store them in a transient memory pool; it works with Zswap to keep the system responsive during high load.
* Maple tree Replaces old "Red-Black trees" for memory management; it reduces the CPU cycles needed to find data in RAM.
* SLUB sheaves A modern memory allocator optimization that packs small objects into "sheaves" to reduce fragmentation.
* CONFIG_SLOB_BERBER A specialized 2025 backport of the old "SLOB" allocator; a memory-efficient way to handle kernel objects, saving roughly 1-2MB of overhead compared to the standard SLUB used in modern PCs.
* Ext4 without journaling Disable the "Journal" to save RAM and disk writes; it provides the best file-allocation speed without the memory overhead of Btrfs.
* Reiser4 patch An efficient file system for small files; it packs them directly into the tree nodes, which saves disk space and reduces I/O.
* KSM (Kernel Shared Memory) Scans RAM for identical pages (like duplicate library code) and merges them into one; it’s a "free" RAM upgrade if you run multiple instances of the same program.
* Very High Frequency (VHF) HZ Tuning Manually setting CONFIG_HZ to 100 (instead of the modern 1000); this reduces the number of times the CPU "wakes up" per second, saving precious cycles for actual work.
* DevTmpfs Automates device node creation entirely within the kernel; it saves you from running a heavy udev or mdev daemon in userland, freeing up roughly 2–5MB of RAM.
* LZ4 Compression for Kernel/Initramfs Using LZ4 instead of xz, gzip or zstd for the kernel image.
Can't we achieve something like this now with microcontrollers like ESP32 or RP2040?
This project runs a ca. 1990 scientific workstation (not just a PC) on an RP2040:
Maybe the doctor could take you back there with a TARDIS, but time paradoxes and fixed points in time and all that
I enjoy having a computer that allows me to create all kinds of things that weren't possible in 1993 ... mash together all kinds of audio, video, text ... put it in a backpack, bring it somewhere, perform on stage, with an 800$ laptop. Amazing.
I'm one of those "Encarta kids" who dug through Encarta for nights on end while the parents were out, and still spend slow Sundays reading random Wikipedia articles.
Having the archives that have been created since 1993, whether Wikipedia, Youtube (to me still one of the most amazing music discovery tools I've ever encountered), Archive.org, Google Scholar, Zenodo, at my fingertips has probably widened my personal horizon beyond imagination. Not sure who I'd be without it.
So even sadder to see it all drown now in AI slop ...
Other than that you'd go to a LAN party and find someone's file share of goodies, find again the things you were into and now you had a new friend who probably liked things you never knew of and now you two are sharing new things to each other on top of that.
It was really an age of connecting people and exploring the world for me, even as a young kid.
Either way, that still took ages to download, etc, so, it was less immediate. And somehow, I remember it more as a source for stuff that's already well-known ...
Never was too much into LAN parties though ...