These aren't the words of a human – they're the words of an LLM
These aren't the words of a human – they're the words of an LLM
It just distracts the discussion away and adds nothing.
Even if AI might (might) be justifiable as an editor, it's still such a negative signal for "is this worth reading?" that in my opinion it is worthwhile to point out and discuss.
I don't really have a problem with that use of AI.
But one of the costs is reputational: potential readers are now going to assume AI wrote the whole article, fairly or unfairly. That's a consideration writers have to weigh before choosing to do this.
Information theory defines the information of a symbol as being related to how often it occurs and how often it is expected to occur. Something that isn't expected carries more information. (Usually "symbol" is defined as one character or byte, but it could be a word or word part.)
Well, if you think about LLMs that way, they give you the most-probable next word (or word part). That means that they give you less information than normal writing. I suspect that's why it reads as bland, low-content - because it really is low content, in the information theory sense.
Now, it doesn't always give you the most probable next symbol. There is some randomness. And you can increase the randomness by turning up the temperature. But if you do, then I suspect it becomes incoherent more quickly. (Random gibberish may have high information from an information theory standpoint, but humans don't want to read that either.)
It's not even representative for gamers as a whole.
And starting from that, it's easy to also accuse it of being LLM generated, even if it isn't.
I have no opinion because I couldn't go past the first paragraph. It's not talking about any subgroup I can identify with.
Also after skimming it didn’t say anything new or insightful. No matter if “content creator” or “AI”.
Should we allow this to normalize, then I'm done with this part of the internet. (And I agree, one has to use this criticism with some care)
> We are now again in a new inflatory phase, and this time the difference is that it does not only impact GPUs, but almost everything really important, like RAM and NVME storage.
> But there’s also something new on the software side. The advent of new technologies like DLSS, FSR, and more recently Framegen have also changed the performance equation a bit.
> Finally, the games themselves are not pushing the enveloppe [sic] as much as they used to.
> but that’s not obvious that the visual outcomes are far better.
> We have entered in the marginal progress zone.
> We had Witcher 3: Blood and Wine back in 2016 and while it’s the best looking game ever, it has aged very well.
I'm sure the author meant to say it's not the best looking game ever.