Show HN: Propeller - Create native mobile apps, just drag and drop
usepropeller.com
usepropeller.com
All of the other "app builder" tools are limited to prototyping UI or generate really subpar webview-based experiences. We're going to change that by letting you build fast, native apps and will store the data you care about.
Would love to hear your thoughts!
I far prefer claims saying explicitly what it is good at, rather than implying it would good at any application type.
1) How far along are you?
2) Pricing Ideas?
3) Target Market?
4) Funded at all?
5) Any available apps built with it yet?
6) "Store the data you care about". Can you elaborate on this?
I am on the verge of paying $99 for Appsify.me. They have a web based builder tool and claim to generate code for XCode to compile while allowing apps to be extended in ObjC a needed.
Any thoughts on Appsify.me? Are you taking a similar approach?
If my v1 isn't native my v2 will be, but I'd rather just go for it with a tool like this.
Refreshed, tried again, same thing.
If any of the propellor guys are lurking, I signed up and have need to use this very soon. Please launch quickly! If it's worth anything, I'm barry.melton@gmail, and am happy to help however I can.
The check-list demo is really cool, but I would suggest adding another app type.
What is the business model? I would love to see womething where I can create a native app through your platform - but if I want to extend it with more complex features and functions I can work with your team and get those quoted and pay you to add thingsthat would require more coding.
This will allow many people to incrementally pay to get the app they are trying to build.
Let me in!
There's lots of monetization models we could use, and part of the reason we're doing the current beta is to find out what makes sense for us. Doing specific tweaks to individual apps is on the table, but it's not as appealing because it's hard to scale and keep the quality high.
Awesome demo btw.
Also, a minor correction in your demo: "parking break" should be "parking brake".
EDIT: I'm realizing that jQuery's animate() method doesn't work natively on CSS3 transform properties[1][2], so this would probably require some additional tweaking that may or may not be worth it. Anyway, something to think about at least!
[1] http://stackoverflow.com/questions/5029035/how-do-we-add-css...
[2] http://stackoverflow.com/questions/5462275/animate-element-t...
https://docs.google.com/spreadsheet/ccc?key=0AtROtg3duDfzdFp...
One thing you might try: in the demo, dragging items is missing a bit of "pop"; this is slightly intangible, but it doesn't quite feel like you are picking up something and putting it down.
Not sure if it's this way in the actual app, but you might check out the way that Trello slightly tilts cards when you pick them up, and drops a bit more shadow.
Obviously that's minor: the product as a whole seems solid.
- this will not be free post-beta but there's no mention of pricing at all
- the text says 'native' but not which OSes and if the apps can be deployed through the various App Stores
- the rationale for limiting the on-page demo is fine but shouldn't prevent you from linking to a full-feature demo on a secondary page.
Good luck!
iOS + App Store for now, more later after we nail that workflow.
This is one of the ways that the iTunes Music Store/app store work to keep content dynamic. Notice that when you're on a poor connection and you open the app store that the icons and names at the bottom of the screen take a while to show up. This is because the app is just a shell and it's loading its configuration over the network.
I think this is the wrong problem, the real problem is how to get your app noticed, and this is down to being high quality and individually themed. These two problems are somewhat at odds with each other.
Small detail, is the logo spinning backwards? I'm not an expert on propellers, it just feels wrong.
nice one, signed up for the beta, can't wait to try it.