After doing the tut I can say that 1.1 is very nice, i can uninstall Fusion and Solid Edge finally :)
The guide i followed, no relation to it whatsoverer https://www.youtube.com/watch?v=wxxDahY1U6E
After doing the tut I can say that 1.1 is very nice, i can uninstall Fusion and Solid Edge finally :)
The guide i followed, no relation to it whatsoverer https://www.youtube.com/watch?v=wxxDahY1U6E
You can do that in FreeCAD 1.1. Select the sketch, enable "Make Internals" in the data tab. You can also enable it permanently in settings.
For example, problems like this one. Or the confusing 3D navigation (switch to Gesture or TinkerCAD mode in the Settings), or the non-interactive view cube. And many other gotchas and paper cuts that can almost all be changed with a few clicks to make it more intuitive, or just more similar to popular competition (e.g. the OpenTheme add-on gets you that Fusion look you see in many FreeCAD tutorial videos).
It's a classic pattern with long-running FOSS projects. The authors get somewhat blinded to the pain because they're used to it, plus change is difficult for the established userbase. There's also a feeling that emulating competitors is surrendering one's own identity, and the idea that some of the rough edges are justified by "the powerfulness". Thus radically changing defaults, streamlining, simplifying and even just matching user expectations is often perceived as "taking the power away" and really difficult to have the daring-do to just do. Even though on the other side of the transition a much larger and happier userbase awaits.
A lot of FOSS projects eventually do mature to the point where they can pull this off, and I think there's real signs that FreeCAD is starting to get there. The upcoming 1.1 release has a ton of modern UI catch-up, such as on-canvas gizmos, and a few good defaults changes.
There's a lot more work to do, but like others I have the feeling that FreeCAD may well be approaching its Blender/KiCAD moment. I suspect becoming a contributor right now could be good fun.
I speak from experience! We've to some extent been on a similar journey with the Plasma desktop.
To make the necessary overhaul, someone with the "power to decide" is needed, which is somewhat incompatible with unpaid open source development. I think this video about Audacity's redesign is informative in this regard:
FOSS is a doer-cracy. If you have a pain point, patch it, and it will go away.
What you say is part of the problem. It leads to "patchwork software" without a clear vision.
My guess is that they might appreciate specific criticism. It would probably help focus the work they are doing. But don't generalize them to have all the usual problems everybody else always seems to have. That isn't very helpful to anybody.
I'm not trying to blame anyone. I think this is a structural problem with FOSS projects in general (and it also applies to FreeCAD specifically).
So a more productive specific thing would perhaps be indeed to strike up a "It seems to work nicely now, why isn't it default?" convo and maybe figure out the remaining bugs.
That may be. It's just not what I'm interested in. I don't have the energy to fight lots of little battles to improve some minor things, when – in my perception – the end result would still *suck. I think a major rework is needed. For example, I don't think simply enabling "Make Internals" would be the best thing to do. IMO it should be always on AND the setting should be removed AND the toggle from the data view should be removed AND that would imply that it must always work bugfree so that nobody has a need to disable it. I don't think this is ever gonna happen if I start a discussion or even make a pull request.
* I'm not a hater, I'm a FreeCAD user. Out of all the offerings that exist, it's my preferred CAD tool for my private hobby use. I just wish it was better, because I see untapped potential.
Thanks for putting into words something I've definitely felt for a long time. It's like a junky old car with broken dash controls- you get used to having to bang on things to make them work, but if someone needs to borrow your car they're like "this is how you live!?".
I think it is unfair to say that they are "blinded to the pain". They are well aware of it from what I've seen of the Dev discussions on Discord. But the vast majority of the devs are volunteers so they can only do so much so fast. There are also some very nice usability improvements as of late that borrow from other programs, like the Solidworks-style navigation settings and the on-screen draggers for pad / pocket / transform type operations. Yes there are tons of preferences and some of the defaults might not be great, but they've added a "Search Preferences" field to help sort through them all. Then there are issues like in the link below where the discussion of how to improve FreeCAD considers comparisons with other pieces of software.
https://github.com/FreeCAD/FreeCAD/issues/19440#issuecomment...
Another point I'll add is their creation of a Design Working Group to help sort through usability issues and generate a consensus for devs to subsequently implement.
I mean it more in the sense that it's very difficult to truly conceive of what a new user of the app would stumble over or dislike, if you're very used to it yourself.
Often that means small things that would not be that hard to address become invisible, because there's obvious higher priorities. Other times, things are considered small fries that actually are consistently wrong and need a holistic re-think.
One of the best things to do is to actually watch novice users use your software. This was also a big boost to the "Blender moment", when the Blender studio started inviting over artist and just watched them work in the software. This used to be really hard to do, but has now become a bit easier with screencasting and conferencing tools. I bet FreeCAD is also starting to do more of this.
Thanks for adding additional info! I forgot to mention the Design Working Group as another sign. In KDE we also set up a similar "Visual Design Group" years ago that was behind a lot of the improvements.
ex: really impressed with the direction of Audacity as an example, though I can also understand why a given community would reject such influence from a single org.
But there's also potential downsides to digging in and fixing the UI.
For instance: I've made a few simple boards with KiCAD. The first one was frustrating as hell and took forever, because my distro had helpfully installed the very latest version of KiCAD.
Meanwhile, the tutorials and videos were generally all about older versions. Which is fine, I guess, except way too many of them didn't even specify a version number.
So I (a complete newb) spent way too much time trying to find nonexistent UI widgets and being mystified that a given tutorial often seemed to be written by someone who was using different software entirely.
(The answer here is, of course, to have decent-enough official tutorials that stay in lock-step with software releases, so as to always get people started on the right page. But doing/enforcing that feels like work, and that's not usually what people want to feel when they volunteer to help write CAD software.)
this pattern could probably benefit a lot of apps
But I still hope for a "blender moment" where a concerted effort gets rid of old cruft, improves UI/UX and jump-starts growth (also in developers/funding) and further improvements.
It feels like all those 3D modeling apps like 3DSmax,Fusion even Zbrush share like 90% of their feature set but your are forced to literally juggle(for videogame dev at least) because of one or two arguably extremely niche capability.
Maybe, with a ton of time and effort the blender UI could be abstracted from most of the box-modeling approach and then pasted over a different paradigm, but It'd take tens of thousands of hours I imagine,.
It feels like we have been so so close to an unified 3D content creation tool kit for many years now!
Have you tried the "CAD sketcher" add-on? I think Blender should have similar functionality built-in, but for now this looks like a nice add-on.
Blender is a very very long way from being used as a general purpose CAD tool, and IMHO it should not strive to be that. But having this ability to do simple CAD designs without opening and learning a different program is cool.
If we want to bring those medium to the next level.
All major CAD systems use mature geometry kernels like Parasolid [2]. Parasolid was developed for 40 years and is still in active development. This is the piece of code that enables CAD systems to do things like computing an intersection of a G3 smooth fillet with embossed text, handling all corner cases.
FreeCAD runs on OpenCASCADE [3], which is both less sophisticated today and is slower to gain new features than Parasolid, being seemingly maintained by one person [4]. FreeCAD's geometry is hard limited by what OpenCASCADE can do.
This is the main difference from Blender. Blender ultimately operates on vertices, which doesn't require nearly the same level of inherent complexity. Blender isn't bottlenecked in what it can do like FreeCAD is.
[1]: https://en.wikipedia.org/wiki/Geometric_modeling_kernel
[2]: https://en.wikipedia.org/wiki/Parasolid
[3]: https://en.wikipedia.org/wiki/Open_Cascade_Technology
[4]: https://github.com/Open-Cascade-SAS/OCCT/commits/master/
I think I've succeeded and many CAD tools use manifold for geometric kernels on 3d boundary meshes.
I was able to get Godot Engine and Blender to adopt elalish/manifold.
List of CAD tools that adopted elalish/manifold.
OpenSCAD Blender IFCjs Nomad Sculpt Grid.Space badcad Godot Engine OCADml Flitter BRL-CAD PolygonJS Spherene Babylon.js trimesh Gypsum Valence 3D bitbybit.dev PythonOpenSCAD Conversation AnchorSCAD Dactyl Web Configurator Arcol Bento3D SKÅPA Cadova BREP.io Otterplans Bracket Engineer
I dove into FreeCAD with either version 1.0.0 or earlier. It was… rough.
To be sure, it was a whole new app so I expect initial navigation around the app to be challenging. But, wow.
Nonetheless, I did get a few things modeled up [1]. And for that I have to thank LLMs for steering me through using the app. I suggest others to try an LLM as a guide if you are learning (and I still am learning, of course). I like tutorials, but so often you can spend hours watching tutorials that cover all manner of ground where you simply want to complete a specific task—unable to find the tutorial covering how to do it.
Having said that though, I am eager to try this 1.0.2 version. (I'm also eager to fix a few minor MacOS-specific nits that I've already seen.)
[1] https://engineersneedart.com/blog/3dprinting2025/3dprinting2...
And the tutorial by Mango Jelly Solutions on YouTube are fantastic. They are generally very focused on one particular task per video so I think you'd find them really useful.
I wouldn't worry about it too much. The concepts are very transferrable.
At work I used to use SolidWorks exclusively, now I'm using Onshape and will probably switch to Inventor soon. At home I typically use Fusion 360. They all work more-or-less the same and moving between them isn't too hard.
[1]: https://www.solidworks.com/solution/solidworks-makers
[2]: https://www.printables.com/model/1490911-g0-g3-corners-visua...
[3]: https://www.autodesk.com/uk/products/fusion-360/design-exten...
It sounds like Solidworks is better for someone who is always using it—I maybe use a 3D CAD tool two or three weeks out of the year. Rent-anxiety (paying for it but not using it) keeps me from subscription apps.
One is cloud based one is local install. They are pushing cloud based one because, their local installer is really bad (it's also bad for commercial version, people often joked, that the hardest thing about SW is getting it to run)
But yes, you pay yearly subscription. Which I am not a fan of, but it's a decent price, and I understand that such niche programs, can't sustain themselves on volume
They are saying "we are expending countries" but i check once in a while and hasn't changed in years.
Haven't used it much apart from some minor tests (I tend to prefer MoI3D, but that's in a different category in several ways...), but as far as FOSS solid modelers it seems like the most promising to me. I do remember some small UI quirks, but overall it felt very approachable and streamlined, and looking at the GitHub repo, development is active. FreeCAD IMHO is just too sprawling and complex, with seemingly little tought paid to UI/UX.
The problem with FreeCAD, on the other hand, is that it's a "just two more weeks and it'll be great" solution.
The developers are clearly talented in a raw-math kind of way, but FreeCAD offers the eternal promise of usability in the next release; while never delivering it.
Those who are profoundly cynical might consider the possibility that the legacy CAD industry has infiltrated the FreeCAD development team and run Pied-Piper ops there to prevent a Blender-moment stealing their revenue.
This would perfectly explain why the FreeCAD experience is so consistently bizarre.
If you've been around on the FreeCAD forums, you'll see that the majority of users essentially believe that all comparisons of FreeCAD with commercial CAD software is illegitimate and become incredibly defensive. They have developed a huge arsenal of coping strategies to avoid improving FreeCAD and the results speak for themselves.
It's like they've got the Steve Jobs attitude but without the good taste that justified it.
Exactly. These FreeCAD "strategies" you mention align themselves perfectly with the objectives of the legacy CAD industry: To delay; break; and obfuscate opensource CAD.
In other words: The FreeCAD team may not be infiltrated by the legacy-CAD industry, but its behavior is entirely consistent with such a state.
One solution is to fork the behemoth; but if FreeCAD is a hedge-maze-by-design, the only way to win is not to play the game: Build alternatives elsewhere, from scratch.
FreeCAD feels like a time-drainer honeypot. Though whether by accident, or malice, is unknown.
The mindset against usability improvements that was prevalent back then has largely shifted. The hard part is the complexity of the program makes a single sweeping overhaul incredibly unlikely so incremental jumps and improvements will probably continue. Seems to me like things are headed in a pretty healthy direction when comparing the last few versions.
Has anyone tried that too?
I managed to do it (painfully) with freecad, so that's what I settled with.
Does anyone know if that's a feature yet?
Gonna check out dune3d for my next side project!
That said, pre-1.0 FreeCAD had a terrible UX so it was the best FOSS CAD option.
With the 1.0 release of FreeCAD the UX is much better though. There are still a few WTFs (e.g. it took me quite a while to figure out rollback is done via right-click->set tip, or something like that)... But overall it's better than Solvespace now.
Disclaimer: Dune 3D developer here.
EDIT: Missing fillets and chamfers we're also a big problem for me - probably I'm just a newbie maker and want unreasonable things, but still.
Unrelated to part modeling, I would love to have a browser based roadway design tool that is domain-first, CAD second. Autodesk and Bentley are trying to be less bad, but their solutions create an extremely high administrative burden and unreasonable costs. Oh, if I just have someone working full-time for a month preparing files to be federated on your cloud platform I can finally get clash detection? I mean, shouldn’t that be table stakes for the software you are already being asked to buy over again every single year?
Plasticity looks great, but it focuses on visual modeling instead of constraint based modeling. It's not a general purpose CAD tool.
I found this command palette that helped me discover the different commands and actually get to (beginner) proficient.[0].
Again, no relation, but it's what made it stick for me after a few aborted learning attempts. (and I had a lot of fun with freecad! Especially by my second or third model where I could actually just sit down and start modelling without having to learn any extra things. Now I just need an excuse to find something else to model...)
I recently had a desperate need to 3D print a part and tried FreeCAD again. A couple of things changed: 1) 1.1 came out and 2) Mango Jelly created a playlist that essentially was "bare bones what you need to know to get started." It was slightly over an hour of the fundamentals of navigating and just enough tools.
I think FreeCAD was basically just way too buggy initially, especially on macOS. Things never worked like tutorials said, or even dot updates sometimes broke what was being taught in tutorials. Also, while great, MJ's other previous videos deep dove into specific tools. Over half of any particular video would discuss features that helped you become an expert, but overwhelming when it came to getting up and running.
Since then, I've felt much more confident about FreeCAD and have used it to knock out other pieces.
His previous ones were geared for making you an expert. I remember thinking, "I'm not watching a week's worth of videos to make a hollow box with holes around it."
I struggled through the earlier releases and now I use OnShape because I can seamlessly switch between work and personal computers. If I ever can drop that requirement I'd love to go back to FreeCAD now that it's "good".
The fact that it crashed on me for everything and nothing all at once seemed a bigger problem than "complexity".
I feel like most of the opinions about FreeCAD online are out of date, since at least 1.0 if not later.
I mainly use it for planning things to make out of wood or print out of plastic.