I haven't verified OP's claim attributed to 'someone on the Stockfish discord', but if true, that's fascinating. There would be nothing left for the engine developers to do but improve efficiency and perhaps increase the win-to-draw ratio.
I haven't verified OP's claim attributed to 'someone on the Stockfish discord', but if true, that's fascinating. There would be nothing left for the engine developers to do but improve efficiency and perhaps increase the win-to-draw ratio.
And the play style of Alpha Zero wasn't different in a way that needs a super trained chess intuition to see, it's outrageously different if you take a look at the games.
I guess my point is, that even if the current situation is basically a 'deadlock', it's been proven that it's not some sort of eternal knowledge of the game as of yet. There's still the possiblity that a new type of approach could blow the current top engines out of the water, with a completely different take on the game.
IMO AlphaZero was partially a result of the fact that using more compute also works. Stockfish 10 running on 4x as many CPUs would beat Stockfish 8 by a larger margin than AlphaZero did. To this day, nobody has determined what a "fair" GPU to CPU comparison is.
War was "solved" when someone made a weapon capable of killing all the enemy soldiers, until someone made a weapon capable of disabling the first weapon.