I think of my agents like golems from disc world, they are defined by their script. Adding texture to them improves the results so I usually keep a running tally of what they have worked on and add that to the header. They are a prompt in a folder that a script loops over and sends to gemeni(spawning an agent and moving to the next golem script)
I also was curious to see if it could be used it for developing some small games, whenever I would run into a problem I couldn't be bothered to solve or needed a variety of something I would let a few llms work on it so in the morning I had something to bounce off. I had pretty good success with this for RTS games and shooting games where variety is something well documented and creativity is allowed. I imagine there could be a use here, I've been calling it dredging cause I imagine myself casting a net down into the slop to find valuables.
I did have an idea where all my sites and UI would be checked against some UI heuristic like Oregon State's inclusivity heuristic but results have been mixed so far. The initial reports are fine, the implementation plans are ok but it seems like the loop of examine, fix, examine... has too much drift? That does seem solvable but I have a concern that this is like two lines that never touch but get closer as you approach infinity.
There is some usefulness in running these guys all night but I'm still figuring out when its useful and when its a waste of resources.