The only dead code is generated code by macros.
The only dead code is generated code by macros.
if condition that is "always" false:
abort with message detailing the circumstances
That `if` is "dead", in the sense that the condition is always false. But "dead" sometimes is just a proof — or if I'm not rigourous enough, an assumption — in my head. If the compiler can prove the same proof I have in my head, then the dead code is eliminated. If can't, well, presumably it is left in the binary, either to never be executed, or to be executed in the case that the proof in my head is wrong.There are even languages with mandatory else branch.
1. you drop down to assembly.
2. you use functions that are purpose built to be sequence points the optimizer won't optimize through. E.g., in Rust, for the case you mention, `read_volatile`.
In either case, this gives the human the same benefit the code is giving the optimizer: an explicit indication that this code that might appear to be doing nothing isn't.
My point is that it is easy to say "don't remove my code" while looking at a simple single-function example, but in actual compilation huge portions of a function are "dead" after inlining, constant propagation and other optimizations: not talking anything about C-specific UB or other shenanigans. You don't want to throw that out.
On the one hand, having the optimizer save you from your own bad code is a huge draw, this is my desperate hope with SQL, I can write garbage queries and the optimizer will save me from myself.
But... Someone put that code there, spent time and effort to get that machinery into place with the expectation that it is doing something. and when the optimizer takes that away with no hint. That does not feel right either. Especially when the program now behaves differently when "optimized" vs unoptimized.
int factorial(int x) {
if (x < 0) throw invalid_input();
// compute factorial ...
}
This doesn't have any dead code in a static examination: at compilation-time, however, this function may be compiled multiple times, e.g., as factorial(5) or factorial(x) where x is known to be non-negative by range analysis. In this case, the `if (x < 0)` is simply pruned away as "dead code", and you definitely want this! It's not a minor thing, it's a core component of an optimizing compiler.This same pruning is also responsible for the objectionable pruning away of dead code in the examples of compilers working at cross-purposes to programmers, but it's not easy to have the former behavior without the latter, and that's also why something like -Wdead-code is hard to implement in a way which wouldn't give constant false-positives.
I'm talking about the optimizer, not the linker, which thanksfully does a lot of pruning.
(1) "dead" meaning unused types, unreachable branches
It's very common for inline functions in headers to be written for inlining and constant propagation from arguments result in dead code and better generated code. There is even __builtin_constant_p() to help with such things (e.g., you can use it to have a fast folded inline variant if an argument is constant, or call big out of line library code if variable).
There are also configuration systems that end up with config options in headers that code tests with if (CONFIG_BLAH) {...} that can evaluate to zero in valid builds.