are there any estimates on how much apple is costed in server costs because of apple app store and if there are, can that be considered with the 30% that they are leeching and compare the two of them and compare that estimate with the retail example you brought.
So there are 2 million apps in app store. Assume average to be 100 MB so that is 2 million * 100 /(1024* 1024) = 190.734863 TB using $0.015 / GB-month Cf r2 with 0 egress costs I get the price as 2929.6128$ per month or 3 Grand/month ie. 36 Grand an year
Heck, consider the average app size to be FOUR times the cost. Then you get the salary of 1 apple engineer and that's STILL less than the average salary of 1 apple engineer.
https://www.glassdoor.com/Salary/Apple-Engineer-Salaries-E11...
And we are forgetting the 99$ something which apple app devs have to pay iirc at sometimes. I am an android guy and actually android has similar number of apps so the estimate is same actually.
But I would assume that the engineers aren't the bottleneck either. I assume that both apple/android stores aren't so complex to build to deserve 30% of transaction.
Some might be interesting about the malware/static-analysis but there was this hn post made recently about instagram blackhole which uncovered an malicious apple app which was available in app store so :/
The only reason one might think so is maybe considering the development cost of apple but I think that is an hardware decision and when we buy apple devices, it should be used to recoup the costs not trying to cash cow either. Its a trillion $ company trying to extract 3$ from a 10$ transaction you might do to anybody's patreon from the app :/ Yeah.
TLDR: No. I don't think a 30% transaction is justified.
Hope this helps.