Like, I get that leaf functions with truly huge computational cores are a thing that would benefit from more ISA-visible registers, but... don't we have GPUs for that now? And TPUs? NPUs? Whatever those things are called?
On a 16 register machine with 9 call-clobbered registers and 7 call-invariant ones (one of which is the stack pointer) we put 6 temporaries into call-invariant registers (so there are 6 spills in the prologue of this big function), another 9 into the call-clobbered registers; 2 of those 9 are the helper function's arguments, but 7 other temporaries have to be spilled to survive the call. And the rest 25 temporaries live on the stack in the first place.
If we instead take a machine with 31 registers, 19 being call-clobbered and 12 call-invariant ones (one of which is a stack pointer), we can put 11 temporaries into call-invariant registers (so there are 11 spills in the prologue of this big function), and another 19 into the call-clobbered registers; 2 of those 19 are the helper function's arguments, so 17 other temporaries have to be spilled to survive the call. And the rest of 10 temporaries live on the stack in the first place.
So, there seems to be more spilling/reloading whether you count pre-emptive spills or the on-demand-at-the-call-site spills, at least to me.
- XSAVE / XRSTOR
- XSAVEOPT / XRSTOR
- XSAVEC / XRSTOR
- XSAVES / XRSTORS
The actual counter proof here would be that in either case, the temporaries have to end up on the stack at some point anyways, so you’d need to look at the total number of loads/stores in the proximity of the call site in general.
Temporaries start their lives in registers (on RISCs, at least). So if you have 40 alive values, you can use the same one register to calculate them all and immediately save all 40 of them on the stack, or e.g. keep 15 of them in 15 registers, and use the 16th register to compute 25 other values and save those on the stack. But if you keep them in the call-invariant registers, those registers need to be saved at the function's prologue, and the call-clobbered registers need to be saved and restored around inner call sites. That's why academia has been playing with register windows, to get around this manual shuffling.
> The actual counter proof here would be that in either case, the temporaries have to end up on the stack at some point anyways, so you’d need to look at the total number of loads/stores in the proximity of the call site in general.
Would you be willing to work through that proof? There may very well be less total memory traffic for machine with 31 registers than with 16; but it would seem to me that there should be some sort of local optimum for the number of registers (and their clobbered/invariant assignment) for minimizing stack traffic: four registers is way too few, but 192 (there's been CPUs like that!) is way too many.
During all this time there has been a consensus that 32 registers are better than less registers.
A few CPUs, e.g. SPARC and Itanium have tried to use more registers than that, and they have been considered unsuccessful.
There have been some inconclusive debates about whether 64 architectural registers might be better than 32 registers, but the fact the 32 are better than 16 has been pretty much undisputed. So there are chances that 32 is close to an optimal number of GPRs.
Using 32 registers is something new only for Intel-AMD, due to their legacy, but it is something that all their competition has used successfully for many decades.
I have written many assembly language programs for ARM, POWER or x86. Whenever I had 32 registers, this made it much easier for me to avoid most memory accesses, for spilling or for other purposes. It is true that a compiler is dumber than a human programmer and it frequently has to adhere to a rigid ABI, but even so, I expect that on average even a compiler will succeed to reduce the register spilling when using 32 registers.
No, you still need to save/spill all the registers that you use: the call-invariant ones need to be saved at the beginning of the function, the call-clobbered at an inner call site. If your function is a leaf function, only then you can get away with using only call-clobbered registers and not preserving them.
So I can see why it might seem at first glance like having more registers would mean more spilling for a single function. But if your requirement is that you must save/spill all registers used, then isn’t the amount of spilling purely dependent on the function’s number of simultaneous live variables, and not on the number of hardware registers at all? If your machine has fewer general purpose registers than live state footprint in your function, then the amount of function-internal spill and/or remat must go up. You have to spill your own live state in order to compute other necessary live state during the course of the function. More hardware registers means less function-internal spill, but I think under your function call assumptions, the amount of spill has to be constant.
For sure this topic makes it clear why inlining is so important and heavily used, and once you start talking about inlining, having more registers available definitely reduces spill, and this happens often in practice, right? Leaf calls and inlined call stacks and specialization are all a thing that more regs help, so I would expect perf to get better with more registers.
> assuming it’s a function call in the middle of a potentially large call stack with no knowledge of its surroundings.
Most of the decision logic/business logic lives exactly in functions like this, so while I wouldn't claim that 90% of all of the code is like that... it's probably at least 50% or so.
> then isn’t the amount of spilling purely dependent on the function’s number of simultaneous live variables
Yes, and this ties precisely back to my argument: whether or not larger number of GPRs "helps" depends on what kind of code is usually being executed. And most of the code, empirically, doesn't have all that many scalar variables alive simultaneously. And the code that does benefit from more registers (huge unrolled/interleaved computational loops with no function calls or with calls only to intrinsics/inlinable thin wrappers of intrinsics) would benefit even more from using SIMD or even better, being off-loaded to a GPU or the like.
I actually once designed a 256-register fantasy CPU but after playing with it for a while I realised that about 200 of its registers go completely unused, and that's with globals liberally pinned to registers. Which, I guess, explains why Knuth used some idiosyncratic windowing system for his MMIX.
Small scale stuff is you don't usually spill around every call site. One of the calls is the special "return" branch, the other N can probably share some of the register shuffling overhead if you're careful with allocation.
Bigger is that the calling convention is not a constant. Leaf functions can get special cased, but so can non-leaf. Change the pattern of argument to fixed register / stack, change which registers are callee/caller saved. The entry point for calls from outside the current module needs to match the platform ABI you claimed it'll follow but nothing else does.
The inlining theme hints at this. Basic blocks _are_ functions that are likely to have a short list of known call sites, each of which can have the calling convention chosen by the backend, which is what the live in/out of blocks is about. It's not inlining that makes any difference to regalloc, it's being more willing to change the calling convention on each function once you've named it "basic block".
> Small scale stuff is you don't usually spill around every call site.
Well duh: it's small, so even just 8 registers is likely enough for it. So again, why bother with cumbersome schemes to extend to 32 registers?
And this problem actually exists, that's why SPARC tried register windows and even crazier schemes on the software side of things had been proposed e.g. [0] — seriously, read this. And it's 30 years old, and IIUC nothing much came out of it so excuse me if I'm somewhat skeptical about "compilers can do better - but it's all a work in progress" claims. Perhaps they already do as best they can for general-purpose CPUs. Good thing we have other kinds processing units readily available nowadays.
[0] David W. Wall, "Global Register Allocation at Link Time", 1986, https://dl.acm.org/doi/10.1145/12276.13338
Any easy way to see that is that the system with more registers can always use the same register allocation as the one with fewer, ignoring the extra registers, if that's profitable (i.e. it's not forced into using extra caller-saved registers if it doesn't want to).
It's up to the compiler to decide how many registers it needs to preserve at a call. It's also up to the compiler to decide which registers shall be the call-clobbered ones. "None" is a valid choice here, if you wish.
But the compiler is bound by the ABI, isn't it? (at least for externally visible entrance points / calls to sub routines external to the current compilation unit)
So there already is plenty of experience with ABIs using 32 GPRs.
Even so, unnecessary spilling could be avoided, but that would require some changes in programmer habits. For instance, one could require an ordering of the compilation of source files, e.g. to always compile the dependencies of a program module before it. Then the compiler could annotate the module interfaces with register usage and then use this annotations when compiling a program that imports the modules. This would avoid the need to define an ABI that is never optimal in most cases, by either saving too many or too few registers.
Register allocation at link time would work only for ISAs where all registers are equivalent or they are partitioned only in a small number of equivalence classes.
It cannot work for an ISA like x86-64, where register allocation and instruction choice are extremely interdependent (e.g. the 16 Intel-AMD general-purpose registers are partitioned into 11 equivalence classes, instead of in at most 2 to 4 equivalence classes, like in the majority of other ISAs, where only a stack pointer and perhaps a return link pointer and/or a null register may have a special behavior). With such an ISA, the compiler must know the exact register allocation before choosing instructions, otherwise the generated program can be much worse than an optimum program. Moreover, an ideal optimizing compiler for x86-64 might need to generate instructions for several alternative register allocations, then select the best allocation and generate the definitive instruction sequence.
With such a non-orthogonal ISA, like x86-64, for the best results you need to allocate registers based on the register usage of the invoked procedures, as assembly programmers typically do, instead of using a uniform sub-optimal ABI, like most compilers.
You could argue that 16 (integer) registers is a sweet spot, but you failed to state a proper argument.
[1]: https://www.intel.com/content/www/us/en/developer/articles/t...
That would be a major headache — even if current instruction encodings were somehow preserved.
It’s not just about compilers and assemblers. Every single system implementing virtualization has a software emulation of the instruction set - easily 10k lines of very dense code/tables.
The longer prefix has extra functionality such as adding a third operand (i.e. add r8, r15, r16), blocking flags update, and accessing a few new instructions (push2, pop2, ccmp, ctest, cfcmov).
Presumably this is gated behind cpuid and/or model specific registers, so it would tend to not be exposed by virtualization software that doesn't support it. But yeah, if you decode and process instructions, it's more things to understand. That's a cost, but presumably the benefit outweighs the cost, at least in some applications.
It's the same path as any x86 extension. In the beginning only specialty software uses it, at some point libraries that have specialized code paths based on processor featurses will support it, if it works well it becomes standard on new processors, eventually most software requires it. Or it doesn't work out and it gets dropped from future processors.
Data registers could be bigger. There's no reason `sizeof int` has to equal `sizeof intptr_t`, many older architectures had separate address & data register sizes. SIMD registers are already a case of that in x86_64.
Well, there is no reason `sizeof int` should be 4 on 64-bit platforms except for the historical baggage (which was so heavy for Windows, they couldn't move even long to be 64 bits). But having an int to be a wider type than intptr_t probably wouldn't hurt things (as in, most software would work as-is after simple recompilation).
* Four-bit processors can only count to 15,or from -8 to 7, so their use has been pretty limited. It is very difficult for them to do any math, and they've mostly been used for state machines.
* Eight-bit processors can count to 255, or from -128 to 127, so much more useful math can run in a single instruction, and they can directly address hundreds of bytes of RAM, which is low enough an entire program still often requires paging, but at least a routines can reasonably fit in that range. Very small embedded systems still use 8-bit processors.
* Sixteen-bit processors can count to 65,535, or from -32,768 to 32,767, allowing far more math to work in a single instruction, and a computer can have tens of kilobytes of RAM or ROM without any paging, which was small but not uncommon when sixteen-bit processors initially gain popularity.
* Thirty-two-bit processors can count to 4,294,967,295, or from -2,147,483,648 to 2,147,483,647, so it's rare to ever need multiple instructions for a single math operation, and a computer can address four gigabytes of RAM, which was far more than enough when thirty-two-bit processors initially gain popularity. The need for more bits in general-purpose computing plateaus at this point.
* Sixty-four-bit processors can count to 18,446,744,073,709,551,615, or from -9,223,372,036,854,775,808 to 9,223,372,036,854,775,807, so only special-case calculations need multiple instructions for a single math operation, and a computer can address up to sixteen zettabytes of RAM, which is thousands of times more than current supercomputers use. There's so many bits that programs only rarely perform 64-bit operations, and 64-bit instructions are often performing single-instruction-multiple-data operations that use multiple 8-, 16-, or 32-bit numbers stored in a single register.
We're already at the point where we don't gain a lot from true 64-bit instructions, with the registers being more-so used with vector instructions that store multiple numbers in a single register, so a 128-bit processor is kind of pointless. Sure, we'll keep growing the registers specific to vector instructions, but those are already 512-bits wide on the latest processors, and we don't call them 512-bit processors.
Granted, before 64-bit consumer processors existed, no one would have conceived that simultaneously running a few chat interfaces, like Slack and Discord, while browsing a news web page, could fill up more RAM than a 32-bit processor can address, so software using zettabytes of RAM will likely happen as soon as we can manufacture it, thanks to Wirth's Law (https://en.wikipedia.org/wiki/Wirth%27s_law), but until then there's no likely path to 128-bit consumer processors.
- IPv6 addresses
- UUIDs
I don't think it is critical that we get a 128 CPU anytime soon, but it would still be nice if we could handle these values with only one CPU register.