Age of Empires: 25 years of pathfinding problems with C++ [video]
youtube.com
youtube.com
I always wondered if that contributed to the pathfinding regressions that were talked about online. Or, you learn about compiler-induced accidental UB in school, and part of me wondered if something was happening there.
(Apologies if this was answered in the video, I'll watch it later tonight)
The r/aoe2 community is also generally welcoming and helpful.
The other day, I was playing a noob game where one opponent on the other team was way better than the rest of us and rushed. His own team came down on him after.
I am a chill dad and I rediscovered aoe2 a few months ago, after being addicted to Age of Mythology. Previously it was Songs of Syx, Foundation, Farthest Frontier... I think we're just a different type of gamers.
I don't really play AoE2 anymore (though I have bought it!), but I can feel the excitement and dedication the author seems to put into his work. I'm sure modern AoE2 players have benefited immensely from it! :)