Are there technical reasons that Rust took off and D didn't?
What are some advantages of D over Rust (and vice versa)?
Are there technical reasons that Rust took off and D didn't?
What are some advantages of D over Rust (and vice versa)?
As someone who considered it back then when it actually stood a chance to become the next big thing, from what I remember, the whole ecosystem was just too confusing and simply didn't look stable and reliable enough to build upon long-term. A few examples:
* The compiler situation: The official compiler was not yet FOSS and other compilers were not available or at least not usable. Switch to FOSS happened way too late and GCC support took too long to mature.
* This whole D version 1 vs version 2 thingy
* This whole Phobos vs Tango standard library thingy
* This whole GC vs no-GC thingy
This is not a judgement on D itself or its governance. I always thought it's a very nice language and the project simply lacked man-power and commercial backing to overcome the magical barrier of wide adoption. There was some excitement when Facebook picked it up, but unfortunately, it seems it didn't really stick.
FOSS: DMD was always open source, but the backend license was not compatible with FOSS until about 2017. D is now officially part of GCC (as of v6 I think?), and even the frontend for D in gcc is written in D (and actively maintained).
D1 vs. D2: D2 introduced immutability and vastly superior metaprogramming system. But had incompatibilities with D1. Companies like sociomantic that standardized on D1 were left with a hard problem to solve.
Tango vs phobos: This was a case of an alternative standard library with an alternative runtime. Programs that wanted to use tango and phobos-based libraries could not. This is what prompted druntime, which is tango's runtime split out and made compatible, adopted by D2. Unforutuntately, tango took a long time to port to D2 and the maintainers went elsewhere.
gc vs. nogc: The language sometimes adds calls to the gc without obvious invokations of it (e.g. allocating a closure or setting the length of an array). You can write code with @nogc as a function attribute, and it will ban all uses of the gc, even compiler-generated ones. This severely limits the runtime features you can use, so it makes the language a lot more difficult to work with. But some people insist on it because it helps avoid any GC pauses when you can't take it. There are those who think the whole std lib should be nogc, to maximize utility, but we are not going in that direction.
And I am here, enjoying both. Life is good.
I think people forget this. I know a lot of folks that looked at D back when it needed to win mindshare to compete with the currently en vogue alternatives, and every one of them nope'd out on the licensing. By the time they FOSS'ed it, they'd all made decisions for the alternative, and here we are.
D retains object-oriented programming but also allows functional programming, while Rust seems to be specifically designed for functional programming and does not allow OOP in the conventional sense.
I've been working with D for a couple of months now and I noticed that it's almost a no-brainer to port C/C++ code to D because it mostly builds on the same semantics. With Rust, porting a piece of code may often require rethinking the whole thing from scratch.
Is this a Walter Bright alt? I've seen him use the cowboy programmer term a few times on the forum before.
https://groups.google.com/g/comp.lang.lisp/c/tfzX3Sq96Xk/m/0...
1. D had a split similar to python 2 vs 3 early on with having the garbage collector or not (and therefor effectively 2 standard libraries), but unlike python it didn't already have a massive community that was willing to suffer through it.
2. It didn't really have any big backing. Rust having Mozilla backing it for integration with Firefox makes a pretty big difference.
3. D wasn't different enough, it felt much more "this is c++ done better" than it's own language, but unlike c++ where it's mostly a superset of c you couldn't do "c with classes" style migrations
Of course you can make codegen as part of your build process with any language, but that can be kludgy (and often limited to a single project).
auto is used as a return type because it's easy, and in some cases because the type is defined internally in the function and can't be named.
You would not like the code that uses auto everywhere if you had to type everything out, think range wrappers that are 5 levels deep.
Real compile-time reflection is in the works; the very earliest stages of a prototype implementation were released to the nightly channel last month (https://github.com/rust-lang/rust/pull/146923), and the project has proposed (and is likely to adopt) the goal of completing that prototype implementation this year (https://rust-lang.github.io/rust-project-goals/2026/reflecti...), though it most likely will not reach the stable channel until later than that, since there are a whole lot of complicated design questions that have to be considered very carefully.
Using serde_json to accurately model existing JSON schemas is a pain because of it.
I personally find third-party deriving macros in Rust too clunky to use as soon as you need extra attributes.
My (somewhat outdated) experience is that D feels like a better and more elegant C++. Rust certainly has been influenced by C and C++, but it also took a lot of inspiration from the ML-family of languages and it has a much stronger type system as a consequence.
Rust has some of the functional programming niceties like algebraic data types and that's something lacking in D.
Many of us believe on automatic memory management for systems programming, having used quite a few in such scenarios, so that is already one thing that D does better than Rust.
There is the GC phobia, mostly by folks that don't get not all GCs were born alike, and just like you need to pick and chose your malloc()/free() implementation depending on the scenario, there are many ways to implement a GC, and having a GC doesn't preclude having value types, stack and global memory segment allocation.
D has compile time reflection, and compile time metaprogramming is much easier to use than Rust macros, and it does compile time execution as well.
And the compile times! It is like using Turbo Pascal, Delphi,... even thought the language is like C++ in capabilities. Yet another proof complexity doesn't imply slow compile natives in a native systems language.
For me, C# and Swift replace the tasks at work were I in the past could have reached for D instead, mostly due to who is behind those languages, and I don't want to be that guy that leaves and is the one that knew the stack.
The problem is the term "systems programming". For some, it's kernels and device drivers. For some, it's embedded real-time systems. For some, it's databases, game engines, compilers, language run-times, whatever.
There is no GC that could possibly handle all these use-cases.
Right now, you'd have to switch languages.
But in a Great Language you'd just have to refactor some code.
Take C - you can either manually manage your memory with malloc() and free(), or you can #include a GC library (-lgc is probably already on your system), and use GC_malloc() instead. Or possibly mix and match, if you're bold and have specific needs.
And if ever some new revolutionary GC method is developed, you can just replace your #include. Cutting-edge automatic memory management forever.
People forget there isn't ONE GC, rather several of possible implementations depending on the use case.
Java Real-Time GC implementations are quite capable to power weapon targeting systems in the battlefield, where a failure causes the wrong side to die.
> Aonix PERC Ultra Virtual Machine supports Lockheed Martin's Java components in Aegis Weapon System aboard guided missile cruiser USS Bunker Hill
https://www.militaryaerospace.com/computers/article/16724324...
> Thales Air Systems Selects Aonix PERC Ultra For Java Execution on Ground Radar Systems
https://vita.militaryembedded.com/5922-thales-execution-grou...
Aonix is nowadays owned by PTC, and there are other companies in the field offering similar implementations.
(Also, what's with this stupid "hater" thing, it's garbage collection we're talking about, not war crimes)
It isn't stupid, it is the reality of how many behave for decades.
Thankfully, that issue has been slowly sorting out throughout generation replacement.
I already enjoy that nowadays we already have reached a point in some platforms where the old ways are nowadays quite constrained to a few scenarios and that's it.
This talk explain why, it's not technical: https://www.youtube.com/watch?v=XZ3w_jec1v8
> What are some advantages of D over Rust (and vice versa)?
Advantages for D: Build faster, in typical programs you would need about 20 packages not 100, COM objects, easy meta-programming, 3 compilers. GC, way better at scripting.
Advantages for Rust: borrow-checker is better. rustup.
Really good talk, I remember watching it when it came out. Elm is what got me looking into FP several years ago, a nice language it was.
Yes. D tried to jump on the "systems programming with garbage collection" dead horse, with predictable results.
(People who want that sort of stupidity already have Go and Java, they don't need D.)
I don't even know what that term means anymore; but afaik Java didn't really have reliable low-level APIs until recently.
Go wasn't around when D was created, and Java was an unbelievable memory hog, with execution speeds that could only be described as "glacial".
As an example, using my 2001 desktop, the `ls` program at the time was a few kb, needed about the same in runtime RAM and started up and completed execution in under 100ms.
The almost equivalent Java program I wrote in 2001 to list files (with `ls` options) took over 5s just to start up and chewed through about 16MB of RAM (around 1/4 of my system's RAM).
Java was a non-starter at the time D came out - the difference in execution speed between C++ systems programs and Java systems programs felt, to me (i.e. my perception), larger than the current difference in performance between C++/C/Rust programs and Bash shell scripts.