New PlayStation 3 Hack May Be One That Sony Can’t Stop
kotaku.com
kotaku.com
If a person were looking to play a game on its release day (legitimate or pirated), they would find the process so time consuming and annoying that I doubt more than 1% of Wii owners would bother with it. I would guess the same pattern would repeat for hacked PS3s. Of course, even a 1% loss in sales would be a pretty big blow for Sony and the other developers, but it's debatable whether or not that population would have paid for a pirated game in the first place.
Does anyone know if Nintendo ever announced how much they've lost in sales to piracy on the Wii? Has Sony ever released estimates on how much they might lose to piracy?
Now you buy the game, download it (and wait) or stick it in, install whatever stupid update is required for the game (and wait), restart your stupid console (and wait), install the game (and wait, or don't install it and suffer awful load times), and then after all that maybe you get to play the thing. Meanwhile, PC gaming is way ahead of the curve in this new paradigm in almost every respect. Yes, you often have to download the game, but you can also start installing and playing before it's finished downloading (Diablo 2 let you do this, I'm not sure how common that is), and you don't have to restart your computer due to some stupid firmware update (that is really just there to prevent piracy).
Movie ticket = $10 / 2 hours = $5/hour
Amusement park = $30 / 5 hours = $6/hour
Dining out = $20 / 2 hours = $10/hour
Video game = $50 / 20 hours = $2.5/hour
I don't own any of the latest generation video game consoles, but if I did, I'd certainly be buying a bunch of them via download for their sheer economy in giving me entertainment value.
Movie (Redwood City) - tickets $14, Popcorn+Drink - $8. + 15 minutes of commercial for 1:45 movie = $12/hour.
Dinner (at Flemings) - Entre $48, Drink $22, Salad $8, coffee $4, Dessert $7 - 2 Hours = $45/hour.
Video Game on my iOS Device - average $1.99, I've had some of them in constant rotation for 2+ years. Reasonably around 50 hours before I play them out Some only 20-30 hours, some 70 - though some (Field Runners, Slay, PvZ, MsPacMan, FlighControl, RopeNFly, Bloons, Galcon, Go) Have held my attention longer.. = $0.04/Hour.
I guess that's why I only go to Flemings once or twice a year, movies 8-10 times a year, and have spent $1000+ on the iTunes App Store in the last 4 years.
Not everyone can do it, but matinées are also great— you can see a movie for ~$5-6.
Hm, and this is topped by pen'n'paper roleplaying games, where a couple of rule books can last for years.
Decades, if you don't buy all new rulebooks every few years like most of the RPG companies want you to.
Your chart assumes that entertainment is fungible though. 5 minutes on a roller coaster is probably better than 2 hours of Flubber.
To make the chart accurate, you should have net value = (fun value - cost).
If you value novelty and variety for fun, then video games are the ticket (as long as you aren't sticking to Battlecall of Warfighter genre titles).
If so, I'm not sure how DF fits that description.
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Toady has been averaging $3-$4k/month lately:
That aside, where are you getting those arbitrary hours? 20 hours on a video game is extremely rare these days, especially if you're not one that goes for the torturous achievements or sports/multiplayer FPS.
Most (high budget, modern) games will run you about 8-10 hours. If my estimate is accurate whatsoever, that would run the cost/hour down to $5.00 - $6.25/hour -- the same 'value' as a movie ticket and amusement park.
I tend to use the metric of "$1 per hour of play" with a small caveot where AAA games are allowed to breach that by some appreciable amount, usually putting them up to $2 or $3 an hour. Any more and I don't really see the point in owning it.
Then again, I don't buy most "high budget, modern games". I buy a few of them, and from companies I trust. Dishonored should last me 20 or 30 hours at least. I'll probably see 40 or 50 from Forza Horizon.
What are you talking about? One recently released critically acclaimed game was The Elder Scrolls V: Skyrim, which players have averaged 75 hours of time on[0]. Even at $60, that's $0.8/hour.
And don't forget that unlike food or movie tickets, the price of a game goes down drastically over time. If you're willing to play older games, you can get them for almost nothing.
With Steam, I got L.A. Noire, a game released in May 2011 to pretty good reviews (83/100 on Metacritic for the PC version), for just $7.50 in July of this year. I've already played it for 43 hours (and still haven't finished it) - just $0.17/hour.
0: http://www.gamespot.com/news/skyrim-pc-players-average-75-ho...
The amount of time you need to commit to make it worthwhile is exactly the problem and introduces a high risk factor. If I see a mediocre movie, that's only 2 hours of value gone.
You're clearly doing something wrong then. I'm not a particularly big gamer, but by spending a minute or two online looking at review scores before buying a game, I've almost always been happy with my purchases.
> The amount of time you need to commit to make it worthwhile is exactly the problem and introduces a high risk factor.
I think this is less of a problem these days because you can get a pretty good idea of the quality of a game from online reviews, certainly better than newspaper-based movie reviews that people have relied on for the last half century (not that you can't find movie reviews online now as well).
For example, let's look at some of the highest rated games of all time list and see which ones I've bought and didn't feel I got my money's worth (just looking at the first page of metacritic top all time):
PS3: Assassin's Creed, Rock Band 2 (enjoyed Rock Band 1), Dragon Age: Origins, Call of Duty 4: Modern Warfare,
PC: Bioshock, Diablo 3 (big fan of Diablo 1), StarCraft 2 (big fan of StarCraft 1), Civilization IV.
Of course there are plenty of games where I did get more than my money's worth: Minecraft, Fallout 3, everything by Valve, GTA, WarCraft 3, Diablo, Elder's Scrolls, Baldur's Gate, etc etc. I'd say in any given year, there's probably at least as many games I've bought that were meh and just didn't grab me as there are ones that were amazing. That reminds me, I should probably send another donation to the Dwarf Fortress brothers.
It's not all about reviews, and not all games have demos on launch day (or even weeks later). Fact is, games are high-commitment (hours) and comparatively high-cost.
Eclipse is like $100 and I've only played it once for 6ish hours. Dominant Species also pushes a high price and I've played it 3 times. Ascencion was something like $40.
Good board games are EXPENSIVE; and so far the price-per-hour for me is still very high.
We've only had our copy of eclipse for a short while, and since it's a big commitment to get a group to spend 4 or 5 hours together we've only managed 2 games so far. Roughly 10 hours for 100 bucks seems expensive, but what if you divide that across a group of 5 people? Then it's already down to 2$ per hour.
Every time the game comes to the table it looks like a better investment. All depends how you account for it, and how many plays you get out of it before you move on to the next new thing.
I own about 100 bucks in Ticket to Ride Europe + 2 map packs, but we've probably played it for 100+ hours now...
On the other hand Battlelore sits unused because my friends don't dig it, so I'm at -$50 there =P
Also, no DRM that requires you to be connected to the internet at all times.
I only had an opportunity to play Eclipse once, so I don't know how much longevity that particular game has. But I never miss a chance to play Dixit, Neuroshima Hex or Dominion.
Good board games have no upper limit of how much you can play them. In contrast, many computer 'games' nowadays are story-based, and stories are almost always linear. How often can you read a (fiction) book ? With board games, you stop playing them once you're bored with them. There's no arbitrary limit.
I wish computer games returned back to roots (board games and pen&paper RPG games). The reason is highly value innovation and variety. With board games, rules are the distinguishing factor. By default, every board game tries to do something differently, if not by coming up with new things then by making a good mix of already known mechanics.
Video game = $50 / 20 hours = $2.50/hour
A season of The Wire = $30 / 13 hours = $2.25/hour
Prices here have not come down at all; services like Steam should let us buy games at US prices but most companies use regional pricing on Steam so we still have to pay more (and accounts get locked if you try to sneak around buying games from other regions)
Sure, maybe PS3 is open to piracy now, but people who have adapted to buying games will probably find it too cumbersome to revert, especially if the rewards are questionable.
Or that's what I would like to believe... ;)
For PS3 I never even bothered to try. The games are so high quality the cost doesn't phase me, especially when the ones I miss go on sale for $15-$20 and Amazon/Toys R Us/Best Buy do buy 2 get 1 free or Buy One Get One 50% off.
Of course this is just you and I, no clue on how much piracy really goes on. The one console that it was TOO EASY to pirate was the DS/GBA Wait, no, Dreamcast would have to be the easiest.
Honestly, the Wii is the most annoying console to keep up to date. Since JTAG/RGH on the Xbox, it's just silly easy to pirate, cheat, mod, play old games you couldn't otherwise, etc.
I just laugh at this because I think overall you're absolutely right, that this probably doesn't tradeoff with potential sales much. That having been said, I have no sympathy for Sony.
A seven year old's mom isn't going to figure out how to pirate Lego Harry Potter on wii. The casual market that Wii targets is also the one least likely to engage in piracy, in my estimation. Wii Fit? Not a target for piracy, even if the dongle wasn't a factor.
That said, the Wii is by far the easiest current gen console to play pirated games on.
It makes sense, to combat piracy by using spam/scam techniques. That will keep the pirates or would-be pirates out.
This was a much more interesting read by one of fail0verflows devs Marcan.
http://wololo.net/2012/10/25/clarifying-the-confusion-on-the...
Q: So the PS3 is utterly and completely broken? A: To an extant yes, debatable but unlike the 3.55 hack we have mostly everything needed. Sony will never be able to re-secure existing consoles.
It's like if you were to buy a new car, and you really like the sound system it has, and you wouldn't have bought it if not for the sound system. And then a year later you take it in for service, and they say, "Sorry, we have to take your sound system out and smash the jacks with a sledgehammer so you can never put another sound system in your car. If you don't agree to this, that's your right. But if you want to keep the sound system, you'll never be able to get any repairs or an oil change from us ever again -- and since all the parts are proprietary and the oil change valve is locked with our encryption key, you won't be able to DIY your maintenance or get it from a third party repair shop either."
Then again, this is the same company that put rootkits on audio CD's.
Makes me weep a bit
https://en.wikipedia.org/wiki/Greatest_Hits_%28budget_range%...
Edit: also, Jet Set Radio HD! ~$12 IIRC.
There can be more done with something like this than just pirating.
A: No. With 3.55 the keys metldr used to verify its dependent modules were recovered. So Sony simply stopped using the now-insecure metldr and started using bootldr (which was still secure) to load.. Sony doesn’t have any more secure modules like bootldr left so like I said in my original post they have no options and cant fix anything; without getting too technical, we now have the keys to every “common” hardware module that is able to decrypt Sony-signed modules. The only thing left are the modules that use per-console keys, which are useless for booting common firmware (which must be decryptable by every PS3)"
http://wololo.net/2012/10/25/clarifying-the-confusion-on-the...
> a 2006 launch PS3 can still update directly to the latest software
A few other tech companies could take a leaf out of that book. Look at the state of the iPad 1 for example...
You lose. Good day sir.
With the assumption that the vast majority of players don't want to jump through the hoops to deal with keeping updated on "liberated" firmware versions, the piracy threat is contained to a small population, not likely to damage the bottom line.
However, the risk to online play is greater with cheat enabled clients. A single cheat client can cause great havoc within a game instance. Even if the individual device can be banned, another actor can take it's place. Legitimate clients will get frustrated quickly on a prolonged attack. And that is where the real damage is.
So :
- this is good for those who cracked their ps3
- this is a non event for those who did stick to the rules and would like to do with their ps3 what sony said they were no longer allowed to do (running linux)
I dont think thats correct. With these keys you can sign whatever you like and have it run on the PS3.