I'm working on a hobby project - reverse-engineering a 30 year old game. Passing a single function disassembly + Ghidra decompiler output + external symbol definitions RAG-style to an agent with a good system prompt does wonders even with inexpensive models such as Gemini 3 Flash.
Then chain decompilation agent outputs to a coding agent, and produced code can be semi-automatically integrated into the codebase. Rinse and repeat.
Decompiled code is wrong sometimes, but for cleaned up disassembly with external symbols annotated and correct function signatures - decompiled output looks more or less like it was written by a human and not mechanically decompiled.