That is to say, all the (high-end/“gamer”) consumer SSDs that I’ve checked use 10% overprovisioning and achieve that by exposing a given number of binary TB of physical flash (e.g. a “2TB” SSD will have 2×1024⁴ bytes’ worth of flash chips) as the same number of decimal TB of logical addresses (e.g. that same SSD will appear to the OS as 2×1000⁴ bytes of storage space). And this makes sense: you want a round number on your sticker to make the marketing people happy, you aren’t going to make non-binary-sized chips, and 10% overprovisioning is OK-ish (in reality, probably too low, but consumers don’t shop based on the endurance metrics even if they should).