A Broken Heart
allenpike.com
allenpike.com
A better heuristic is always keep in mind not only developer efficiency, but also program efficiency. I'm not saying optimize everything, but keep program efficiency in mind at least a little bit. In this case, that would've led the developer to download a tiny SVG or PNG and serve it from the app itself. Which would've avoided the problem in the post, and maybe other problems as well.
... assuming it all works ofc (though you could say that about serving svgs too)
I use a lot of different OSs, and none of the default terminals seem to have any problems with emojis, even cmd on windows (which isn't even default anymore?).
So detaching from the main theme of if the use of emojis is a good idea from the start, may I get more details on how your console breaks? :)
While in this case we’d included the emoji font for displaying user content in another part of the app, the hazard of letting a “simple” approach expand and get out of hand is part of what I wanted to convey in writing this.
There could not possibly be a single thing in the world more boring than listening to someone describe using an AI agent. Might as well describe in arduous detail how you use a gas pump or a grocery store checkout.
I might be too used to using coding agents in various parts of my workflow, and others are still getting acquainted, or others find it still much different than just another standard debugging tool.
And fwiw it's probably not Claude's fault that emoji fonts load this slow, though. Wtf Safari?
I'm very much on the side of "artisanally writing all code by hand" in terms of preference, but I have to admit that sometimes it puts me in a bind where there's stuff I wish I could do but don't because it's too time-consuming for the value provided. Isolating repro cases sometimes falls into that bucket.
This seems like a good use case for AI. Even if the resulting code isn't great, as long as it repros the issue and is fairly small, it's fine. It's eventually throwaway code anyway. At best, it will be harvested for a test case, but otherwise it's gone once the bug is fixed.
There are plenty of people learning to use AI and this article helps them.
A reasonable amount of repetition of "things you should know" is good.
The article is well written because you could skip the parts you knew, and learn from the parts you were unfamiliar with.
The article explains using AI beneficially for a professional task.
TL;DR: It will pass as AI agents become more boring (a good thing) and there's a standard workflow.
As if anyone has seriously tried anything other than the "reactive UI hacked together with callbacks or proxies, with weird XML-like syntax in the JS code" paradigm for the last 10 years.
At this point I just have to conclude that anyone who believes this stuff is good is either too indoctrinated into this workflow or just lacks ability to do even the tiniest amount of cost/benefit analysis.
I also don't get why "XML-like syntax in the JS code" is even a point worth complaining about. If anything, we should be encouraging people to experiment with more DSLs for building UIs. Make your tools suit the task. Who the fuck cares, if it's clear and productive?
That still leaves the door open for XSS. A good (proper?) (e?)DSL would have the things that make the DOM as keywords in the language, and then we could ensure, that things which should merely be a text, are really only rendered as text, not injected DOM nodes. And the next failure is, that this DSL that is jsx needs to rename HTML attributes, because of overlap with JS keywords like "class". It lacks the awareness of context and therefore is not truly like HTML, no matter how hard it tries to be. It also comes with hacks like "<>" or fragment.
Overall it is usable, but not a particularly well made DSL. It might be as good as it gets with JS.
For inspiration check SXML in various lisps, which comes with immunity to XSS and which works just like the rest of the language, can be structurally pattern matched upon and iterated through, like a proper tree structure.
No.
> That still leaves the door open for XSS.
The door for that in React is called `dangerouslySetInnerHTML`, but it's extremely rarely used.
> jsx needs to rename HTML attributes, because of overlap with JS keywords like "class"
That's not really inherent to JSX, just React's use of it. SolidJS, for example, uses `class` instead. But in any case – JSX didn't make up those names. Those are the property names on JavaScript's DOM classes. The fact that there's confusion between "attributes" and "properties" is pretty baked-in to the Web platform, even causing confusion in standard Web Components. Every DOM library and framework (even jQuery) has needed to decide whether it's operating on properties or attributes.
const div = document.createElement('div');
div.className = 'foo';
> It also comes with hacks like "<>" or fragment.The DOM has the same concept, DocumentFragment. How else would you represent e.g. "two sibling nodes with no parent node"?
> It lacks the awareness of context and therefore is not truly like HTML.
On the contrary, I'd argue it has way more context. It knows, and will warn you, if you try to do any DOM element nesting that the HTML spec forbids, for example.
> can be structurally pattern matched upon and iterated through, like a proper tree structure.
You are literally describing the output of JSX. Glad you like it ;)
return `
<p>here some stuff <CustomComponent>looking</CustomComponent> almost like HTML, but not really</p>
`
> On the contrary, I'd argue it has way more context. It knows, and will warn you, if you try to do any DOM element nesting that the HTML spec forbids, for example.I was relating to naming it "className" instead of "class". If it was aware, it would know, that "class" is safe to use here, because it is inside some JSX syntax, not a class definition.
> You are literally describing the output of JSX. Glad you like it ;)
But that's the thing: I don't want to pattern match on the _output_ of JSX. I want to pattern match on the stuff while I am constructing it, shaping it, before I generate any HTML output. But perhaps, if you can show an example, I would know better what you mean. What I mean is something along the lines of:
expr = <div><h1>heading</h1><p>foo</p></div>
return match expr {
<div>...any<p>...word</p></div>: word;
_: "no word";
}
The fragment "element" seems unnecessary in general. Just make return (
<p></p>
<p></p>
<p></p>
)
return a list of 3 items, ready to be spliced into another template with some syntax: const my_result_list = that_other_function();
return <div>@my_result_list</div>;
which results in a div with 3 paragraphs. Here I am using "@" as example, but probably in JS land one would use "...". At no point do I need some <> or so.Look Immediate Mode UIs when you have some time to kill. It's a famous paradigm in videogame UI development, so unfortunately most publicly available IMGUI libraries are tailored for use in game engine editor tooling (not very style-able, simple layout algorithms and assumption that they're running in a 60FPS loop), but they're still a good place to look at, to get a general idea. The most famous library is Dear ImGui [1]
The biggest advantage of the immediate mode approach is that you get UI/state syncing for free without having to manage any callbacks/getters/setters/magic properties. It introduces new problems (widgets are now defined implicitly and you need a system for keeping track of them over time), but they're way easier to solve than the UI/state sync issue.
Examples of real-non-video-game software that uses it are File Pilot [2] and RAD Debugger [3], which are modern desktop UI applications with all the modern desktop UI application bells and whistles.
[1] https://github.com/ocornut/imgui [2] https://filepilot.tech/ [3] https://github.com/EpicGamesExt/raddebugger
So, if that's not good enough for you, what would an even more faithful immediate mode API even look like? (And if your idea includes ditching the DOM as the render target, which is inherently "retained mode" and could never be otherwise due to performance and DOM state (like focus), I'm afraid it's a nonstarter.)
React is quite fast, and is very compact (preact is half the sizef htmx). It seems to be the sweet spot for making rich web UIs.
In the end, this all was a red herring. The problem was in CoreSVG taking 1400ms to render an emoji, clearly a regression. A tweet would suffice to communicate this nugget, but for some reason the author wrote a long and winding piece.
But, isn't the heart emoji red anyways, across basically every font that has emojis? I mean, even with variations. I'm not sure what COLRv1 brings to that table for that scenario. Although maybe the special font is overkill if you really wanted to do something crazy with an emoji or text, and it seems to focus on gradients and the like.
Maybe this is why they humorously blame Claude for getting them to use that font and its affordances in the first place.
https://developer.chrome.com/blog/colrv1-fonts
My natural cynicism is to ask "should a font really do this?" But I guess it's pretty neat.
I’m not sure how that is helpful if users are used to the emoji look of their respective platform.
Did the author start a client-side debugging process without running any kind of diagnostics in the dev tools?
To me this sounds like "I saw some slowness in my application, so naturally I started adjusting indexes in my database." Without doing any upfront research, you're basically just throwing darts and hoping one sticks. This type of approach to debugging has never served me well.
Can someone give me some high level pointers on how to setup this scaffolding?
There are various contributing factors to this, but they include clear docs, notes and refactors that clear up parts the agent commonly gets confused by, choosing boring technology (your dependencies are well understood) and access to command-line tools that let it lint + typecheck + test the code. A lot of the scaffolding and wiring necessary are built into Cursor and Claude Code themselves now. Hope that helps!
However, what the author seems to have done is used a prompt with claude that probably looked something like this:
"Some piece of code is causing the page to load very slowly. To debug this, I'd like to use binary search, where we keep commenting/uncommenting 50% of the remaining code, and then I manually check if the page is still very slow. Let's start now; Comment out a component (or parts of a component) that you estimate is 50% of the page, and I will tell you if the page is still slow."
I'm old school. I used to do "manual bisection" on git history by just `git checkout <commit_id>` until I find first introducing bug commit.
Then another "bisection" on commit changes until minimal change found.
Deterministic bugs are quite "fine". For me personally worst are randomly occurring bugs in specific conditions for eg. some race conditions.
Exactly the same. I'd first (or have Claude or whatever) use git bisect. Then I'd focus on the commit that is problematic. And why not have the "binary" detective work TFA talks about.
That said... 1600 ms per heart emoji. Unicode strikes again, combined with a fallback to SVG because that font couldn't color a heart emoji. What a rube-goldberg of a kitchen sink world we live in. It's just sad really.
Honestly beam me back up to the late 80s or early 90s: give me a car with pop up headlights, a Hi-Fi stereo with a CD player, an arcade cab, a Commodore Amiga and my ASCII charset. Life was better.
P.S: nice TFA btw, I enjoyed it
IMHO git bisect is slower, especially depending on the reload/hot-reload/compile/whatever process your actual app is using.
In this case, I had made an overlarge squashed merge that included both the Intercom integration (a suspiciously likely cause of slowness) and the feedback button that added the heart – so I needed to go deeper to figure out the true cause. (Noto Emoji was in the app from before, but wasn't triggered in the dashboard until we added an emoji there.)
How infuriating it is to see complexity so spuriously piled up upon an already holy mess.
The LLM contains copies of QEMU, so it can bootstrap itself throughout the enterprise. Naturally, if it finds another LLM, it replaces it. Running an OS and LLM is redundant, so eventually all the machines boot directly into the LLM. It can emulate all the popular desktops, so users won't notice the difference. ;-)
Even though this particular case may not be fair, the comparison feels like a very fair one to me. The notion that these things can be very valuable in capable hands, but costly in others.