Proprietary closed hardware is not great for home brew projects. =)
Proprietary closed hardware is not great for home brew projects. =)
I do think it would be fun to have a plugin and be able to control lights from the Steam Deck menus, too, though. Just haven't gotten around to trying.
The instructions on how to crack open the immutable OS image are readily available from Valve but you probably won't need them since it's already got a lot of power even without that.
I mean, I know there are a bare handful that can run Quake I. But I don't think there are that many, that can do more.
The decision-making here involved more passion than logic, clearly. And that's good. :)
In general, home brew people actually interested in building their own unique indie games often do not port to systems people have zero interest in supporting. Even publishing to Android/iOS would have less problems with <12% of users actually buying anything. =3