So use Rust instead, Godot supports bindings via FFI: https://godot-rust.github.io/
I wont claim it works flawlessly, but you don't have to use GDScript or C# to program Godot.
You can also use C++, Go, Java, Typescript, Zig, Scala, Kotlin and Swift: https://github.com/Godot-Languages-Support/godot-lang-suppor...