One thing retro games obviously don’t have is hindsight. Shovel Knight feels like the best NES games, but lacks crap like lives and continues, because it learned from later games like Dark Souls that you can make death punishing without making it un-fun. Hollow knight builds on my favorite games with a couple of decades of lessons on how to make platformers more interesting and less frustrating.
This is all a vast oversimplification. There are obviously hundreds of games coming out every year without gacha mechanics.
The good video games of today are 100% indie.
I love Super Mario Bros as much as the other guy, but a game like Celeste is objectively better in each and every aspect.
I’m a 90’s kid and I had a blast with my N64, gamecube, Wii …
But I’m also having a blast nowadays with :
- Outer Wilds (it’s forbidden to say what it is)
- RimWorld (colony builder)
- Satisfactory (time vacuum)
- Factorio (factory builder)
- A Hat In Time (3d platformer with a lot of love for the n64/gc but with its own character)
- Poi (same)
- Vampire Survivors (dopamine fountain)
- Tinykin (looks like Pikmin but actually the chilliest platformer I played : smooth, calm, beautiful, good design, good music)
- Pizza Tower (Wario Land with a pizza twist and a lot of love)
- Kathy Rain (point and click)
- Stanley Parable (idk what it is but it was fun)
- Evoland
- The Touryist (chill adventure)
- Super Meat Boy (hard platformer)
- Celeste (hard platformer but that loves you and encourages you)
- Hell Pie (3d platformer, ode to Conker Bad Fur Day)
- Stardew Valley
Etc …
There are a lot more but I can already say that each and every game of this list gave me at least as much pleasure as my childhood games.
I find my enjoyment in select retro games and indies nowadays. When I find a game I really like that is not an indie, it is typically something that is explicitly not AAA (such as Octopath Traveler).
Hell, one of my all-time favorites is a indie I olayed a couple of years ago - Ender Lilies. It became the best Metroidvania ever for me, when I thought nothing would ever dethrone Castlevania Aria of Sorrow.
So yeah. If gaming has a future for me, it is with indies.
That’s a period of 15 years. For an American, the NES released in 1985 and the PS2 released in 2000, also a period of 15 years. The fact that your “games of today” list is kind-of competing with four console generations itself is an indication that quality isn’t higher now, even with a considerably higher volume of releases.
Also only two of those games came out in the last 5 years, so things really aren’t looking great for modern games.
So for me, even for the oldest ones, they are still part of the same "era". What I mean by that is that if you buy any of the items in this list in 2026, it will not feel like it's an "old" game.
That aside, is innovation (technological or otherwise) the goal of video games? If past a certain year the best games of every don't seem to be any better than any other, but just different kinds of good, to me that's not stagnation, but rather that the designers collectively figured out how fun games that are not constrained by the hardware. There's a reason, for example, that past a certain point lives systems just about went away, or autosaving nearly completely replaced manual saving.
…I’m a liar, I guess.
And I do like Nintendo games.
I'm too slow to finish a game like Celeste but the soundtrack is an all timer. Lena Raine's music is fantastic.
Super Mario music is great too ... why do we have to tear one thing down to lift another up?
As a rule, strong feelings about issues do not emerge from deep understanding.