It's really fun to have useful hardware that's easy to program at the bare metal.
35 years later, burner phones regularly come with 4 GB of RAM these days. 3 order of magnitude difference, not taking into account miniaturization and speed improvements.
In another 35 years who knows what will happen. Yeah things can't improve at the same pace forever but I would be surprised if anyone back in 1990 could predict the level of technology you can get at every corner store today.
Maybe it's not that everyone gets an RTX 5090 in our pocket, but maybe it's that LLMs now can run on rpi. Realistically it's probably something in the middle.
Phones with 4gb ram is not feasible today because they wouldnt be able to run Android and phone home comfortably, even being a thin client requires running Android and react application on electron. 4gb is not good.
In 2040 phones will came out with the bare minimum to run Android, all the stupid Chinese apps Android distro pushes into consumers, and a react application on electron.
That's ironic because building a PC is getting more expensive than last year for the first time.
Maybe, perhaps phones will have the compute power... But not enough memory. If things continue the way they are, that is. Great for AI firms, they'll have their moat.
2012 Macbook pros had up to 16gb, 2026 maxes out at 64gb. So 4x increase in 16 years. 1996 Mac desktop had 16MB of ram, so from 1996-2012 there was a 1000x increase.
We won't see gains like we did from the 80s-2000s again.
- Excite Bike (it’s in its own league) NES
- Punchout (good arcade fun) NES
- TMNT 4-P Coop Mame Version
- NBA Jam Mame Version
- Secret of Mana SNES
- Chronotrigger SNES
- Breath of Fire 2 SNES
- Mortal Kombat Series SEGA32X
- FF Tactics PS1
I know these can all be basically run in a browser at this point but even Switch or Dreamcast games were meh. N64/PS1/PS2/Xbox was peak and it’s been rehashed franchises ever since. Shame. The only innovative thing that has happened since storytelling died has been Battle Royale Looter Shooters.
For MAME I recommend trying Pang and Super Buster Bros
I was a kid when ps1/n64 came out so I also have a lot of nostalgia about that era of gaming.
However…
There are a ton of great games out there from this era. Hell, the Uncharted series and Expedition 33 will get you 100-200 hours of excellent gameplay, Elden ring is another 200. Lies of P is a fantastic game, 50-100 more. The star wars Legos and star wars Harry Potter games are a lot of fun to play with kids, and Breath of the Wild/Tears of the Kingdom are the Zelda games we wanted on n64 as a kid, I love those games. And they’re not a rehash, at all.
There’s a lot of fun things out there to play if you poke around. Your local library might surprise you with the collection for completely free games you can borrow. Modern games even.
I agree there are many games and tons of hours of content available. That is never my issue. There’s lot of games. Games I play. I see the same mechanics in all of them. Some of them because there’s no better way to do it given our current input scheme, others, because they did it. As my kids are now grown, I no longer play kids games like Lego or Zelda (although I do recommend you play them, they are fun) but my argument about peak gaming was that we were still pushing the boundaries of what was possible, hardware wise even. Today, it’s more standardized, polished, refined, as we developed PBR rendering pipelines to recreate realism. My hill I’ll die on is that after that era, it’s been mostly rehashed franchises and game design we have seen before. Yes we have new stories, new graphics, new characters, but you’re still “kill X monsters” or “loot X from Y” style task rabbits. I am jaded because I know we can do better, it’s just the people who hold the purse won’t let us.
We have pushed technology but we have been limited in how far we can push narratives and reality. This gap is closing though. As for storytelling, there are some great stories out there, some predictable ones as well. The freedom of choice in games like Last of Us and Tell Tale Series helped push that a little further but we are still constrained to a linear timeline of events like it’s a movie or a book. Even games where it makes no sense to have it, has it as a way to tracking your level, or progress, or what areas you can visit.
Some stories should be told linearly. Some stories shouldn’t be. There was a time when you were given just enough narrative to understand the world you were in, but nothing more. Your story was your own making.
You should _really_ check out Elden Ring. If you're not playing with a notebook (and you're not looking anything up) you're doing it wrong. No quest ledger, no waypoints. Shit, the story is mostly up to interpretation. It is literally the game you're describing above.
Kingdom Come: Deliverance and KCD2 were better. Even if the games weren’t innovative.
- Any one of the 194_ games
- Legend of Zelda: A Link To The Past
- Super Mario World
- Final Fantasy VI, VII, IX
- Chrono Trigger (agree)
- Street Fighter 2 Championship Edition
- Metal Gear Solid 1-3, MGS: Peace Walker
But I think there's been good stuff since.
- The Super Mario Galaxy games
- Super Monkey Ball
- MGS4, MGS5
- Witcher 3
- The Bioshock games
- Minecraft-- probably the game with the most replay value of anything of all time.
I don't know what will stand the test of time. I don't want to play any of these games now, since I've burnt them out, but at some point I'll likely want to play them again...
- Undertale
- Bravely Default
- The Octopath games
- Dispatch
- AstroBot
- Clair Obscur
Most of my buddies at the time would come over, have a beer, immediately hang it on the boat-coozy cup holders (the ones that gyro) and go to town shoulder to shoulder playing SF2. The cup holders gyro would prevent the beers from spilling as the arcade cabinet rocked back and forth from two grown men having a virtual fist fight. Best times.
Not rehashes. Original, phenomenal games covering damm near every genre and if there is a genre you're missing, I can find a modern game to match.
Do you actually engage with modern games?
Yes, I have over 1,000 games in my Steam library going back to 1999. I engage in most games that make the top 500 and have so since I was a teenager making games myself.
Like the other commenter said - I hope I don't become jaded like this about video games, it still brings me joy to see how every new game twists the known formula a little bit more and in new and exciting ways, I believe there are several nieches where we haven't seen the game of that genre yet and I can't wait to see it emerge and how and who is going to do it.
I have a feeling you haven’t played those games otherwise you’d see the similarities.
Yes, I am ABSOLUTELY looking at the mechanics of the game. I’m also looking for innovation. Take something someone tried (maybe it was a big part of their design) and make a full blown out version of it. Pushing the genre in either a new direction or opening one up. Outer wilds did neither. Not to say it wasn’t a good game. That’s not at all what I’m saying. I’m saying outside of those that played it, it will be forgotten. It changed nothing. It came, it endeared, it left.
I'd finished a playthrough of RDR2 in 2022 and thought I was done with gaming forever, that nothing would ever be able to touch that level of experience again. I stopped playing for months, completely having lost interest.
Then I discovered Outer Wilds, went in completely blind, played in VR, and had one of the most engaging experiences of my life. It's a true gamer's game.
Did my review not tell you that I had?
I'm curious if you think this way about movies/TV too. It's very strange to me to just dilute things down to their genre(s) and then expect innovation to come out as new genres.
Are they fun? Yes, they are designed to be addictive. So you spend money on pixels.
Outer Wilds, 1000xResist and What Remains of Edith Finch all moved me to tears. I still can't casually listen to the soundtracks of Outer Wilds or 1000x, as they simply evoke too many emotions.
Stop conflating Call of Duty and the like with "modern gaming".
You're jaded, and I feel sad for you.
I didn't know it took place in Indonesia though, that's very intriguing. It will probably be my next game of this ilk then, thank you!
And yeah, no stranger to To The Moon :P
Try Blue Prince.
I'm sorry to say, your nostalgia-colored-glasses are so strong, you're actually blinded by them. I grew up in the same gaming era as you (started around early to mid 90s, but the peak was later), and I too have fond memories. But there undeniably has been some magnificent progress in pretty much all aspects of gaming.
Somewhere between 2005 and 2010, I thought I had outgrown gaming, and that no game would have anything to offer to me anymore. But years later I learned that that was just because I was stuck thinking that JRPGs were the pinnacle of gaming, it turned out that I had grown out of those. Obviously your story will be different, but I bet there is some story to you somewhere.
Calling outer wilds or Clair Obscur "not innovative" just tells me you haven't played these games from start to finish, and I don't mean any offence saying this. Unless you mean just mechanically?
>>also borrows a lot of worldbuilding from Dark Souls
I see that comparison a lot and I don't see it, and I've played every From Soft game from start to finish. Maybe the painted world from DS3 is sorta-kinda similar, but not really?
These kids don’t know.
Only VR has come close recently, but that hasn't hit in the same way because it is still too expensive and cumbersome.
The first one was Team Fortress. Remember that? Still strong today as a ftp title TF2. The second one was a spec-ops style delta force mod (I can’t remember the name) but it gave the 3rd modder the idea that a modern setting could work. Counter-Strike was released as an early alpha on my forum and the rest was history.
I mention this because this was a tuning point from fixed function pipelines to programmable pipelines (shaders).
There was this awe of what we can do, what could be possible, and today’s modern games are a fulfillment of that. I feel this same sense of awe when it comes to some of these foundational models. It’s just incredible what they are capable of.
In reality, while AAA titles have been pumping out annual titles to keep shares high and pigs fat, there have been some wonderful indie titles, smaller budget games, that have made a significant impact on the games industry as a whole.
Outer Wilds, Disco Elysium, Dark Souls, and Return of Obra Dinn were among the mentioned titles. All of these games tell a story, each of this game does it in its own, magnificent way.
You act a bit like those kind of games are hard to find, but some of them are highly popularized best sellers that keep getting remasters (I don't mean remakes), and still find a huge audience in entirely new YouTube Let's-Plays alone.
Half-Life used the GoldSrc engine [0], based mostly on Quake 1 and also some parts of QuakeWorld and Quake 2
The puzzle games in your list have no equal though. The NES is pretty light on puzzle / adventure games, though it did receive really nice ports of the MacVenture games (Deja Vu, Uninvited, Shadowgate) as well as Maniac Mansion, and it has a couple of unique ones with Nightshade and Solstice that blend in a bit of action while remaining primarily adventure games.
Speedrunners use 1 frame tricks in more modern games as well. It is considered extremely hard even amongst the already insane speedrunning community, no matter whether the game is SMB, Odyssey, or anything recent.
It's not just games though. Computers have done the same thing [1]. Modern PCs are an order of magnitude slower, latency-wise, than an Apple II.
As a game dev, this is true. Old hardware input was very fast whereas today it’s software and it’s 50ms give or take. Add more milliseconds for your TV to refresh. It was common to see 150-250ms lag.
The NES and SNES had 1-3 frames of latency depending on the game.
I have a 12 year old Samsung LCD monitor that is advertised as 2.5ms
But there are other sources of latency that stack.
Even then, most VA/IPS/LED displays have something more like 20ms of latency in game mode due to slow LCD refresh rates. Controllers are also randomly delayed by 2.4GHz interference.
This 8bitdo Pro 2 on my desk has 18ms latency all the time. It actually kind of sucks and it's one of the faster wireless controllers.
Edit:// those 8bitdo controllers are pretty terrible looking at that list, Wow.
I’m as nostalgic as anyone, but games today are just so much better in every way.
- Shovel Knight
- Spelunky 1/2
- Rogue Legacy
- Cuphead
I think they’re the exception that proves the rule. There are fewer of them (noteworthy ones anyway, I’m sure there’s a long tail of obscure ones) than there were popular games of this kind on the original NES. I think Derek Yu’s release of UFO-50 is indicative of his similar need to scratch that itch!
And these are just ones that I've personally played.
Celeste is kind of an example of what I was talking about though. The game gives you a ton of movement options and "floaty" air control with a lot of maneuverability. NES games never did that. The controls were simple and highly responsive, but generally very "committal."
The only recent game I know of with controls that really felt like a NES game was La Mulana. That game did not allow you to reverse directions in the air after a jump. Once you jumped forward you were fully committed to the arc of that jump.
Personally, I really hate being forced to commit to a jump direction like you would in Castlevania.
But there are quite a few NES games that give you control in the air: Megaman, Ninja Gaiden, SMB2 as Peach, Contra, etc.
Different strokes for different folks.
Modern platformer devs seem to be very much heavily biased to the air control side, where characters can maneuver in both directions at high speed to a far greater distance than their jump height. I really don't like that level of control, as it leads to the need to make level designs based on large amounts of horizontal movement in the air. It's a style of gameplay that came out of Super Mario World's infamous cape powerup, which severely undermines the challenge of that game.
SMB3 introduced us to Raccoon Mario which lets you also cheese large sections of trickier levels.
I only see three games here less than five years old. The oldest is from three console generations ago. Do /you/ actually engage with modern games? Remember the time you’re comparing to had 5-year console generations. This is like someone on the release date of the PlayStation 3 saying that Sonic the Hedgehog 2 is a “modern game”.
The original commenter made a very clear claim: that the most recent "peak" system was the Xbox, which was discontinued in 2005, and that everything after that has been a rehash.
If you want "modern", 5 years old maximum, then we have, for example:
Backpack Battles. Elden Ring(Nightreign). Tainted Grail. Monster Train 2. Escape from Duckov. Nine Sols. Hollow Knight Silksong. Black Myth Wukong. WH 40k Rogue Trader. WH 40k Space Marine 2. Spirit of the North 2. Patrick's Parabox. Stacklands. Balatro. Ender Lilies/Magnolia. Tunic. ANIMAL WELL. Dome Keeper. Inscryption. Reus 2. Astral Ascent.
I just had a scroll through my steam library and picked some games I really like/love that felt like they should be less than 5 years old. I've not double checked. This is what I meant by "etc. I could go on, and on, and...". I wasn't saying that cause I ran out of games to list.
And comparing time periods like that isn't proper, 10 year old tech now is a lot more similar than 10 year old tech was in 2006. 1996 and 2006 are vastly different tech-landscapes. 2016 and 2026? Barely different.
Or do we wanna pretend the leap from Doom to Crysis is the same as the leap from the Witcher 3 to Clair Obscur? Modern is a relative term and we did not define it at the start of this conversation.
So for you to just join in afterwards and retroactively try to apply your own definition, which you are yet to share, on to my original comment just doesn't make much sense?
What are you trying to prove? Who are you trying to convince? And of what? Chill out man.
There has been barely any technological progress in the last decade, yes. Which is what makes the last 10 years not compareable to the 1996-2006 period. During that period, you had massive technological innovation which could inform and enable innovations in gaming at a greater rate than the current technological trends allow for. You can only do the 2D to 3D transition once. We can't really go into 4D.
But that's TECHNOLOGICAL progress. Gaming is also an art. Art doesn't "progress", it just changes. Harry Potter isn't more "progressed" than the Epic of Gilgamesh, it's just different.
I could write much more, but you clearly don't actually have an opinion, as you never respond to anything, you just try to "gotcha" me, and even when presented with good modern games you just decide they're invalid cause they don't fit your undefined definition of modern. Then when you do get "modern" games given, you dismiss them cause they weren't presented first.
This is so dumb man, truly.
What really happens when talking about retro games is that people remember the remarkable stuff. There were plenty of shitty games back then, they are just rightly forgotten.
Dreamcast’s only hit was Crazy Taxi.
The weird yet cool games Roommania, Segaga, Seaman
Of course many of these games got ported over later on the other consoles or had sequels release on system after the Dreamcast's demise
When someone says Crazy Taxi was the only hit I can only assume they haven’t played much at all, or is using some weird sales metric, by which all games were terrible on the DC because of how terrible SEGA did marketing.
lol
There are countless already classic modern story driven games which pushing the boundaries of video games forward.
I know nostalgia is a very strong drug and I also love the games I grew up with in the 90s but it's pure ignorance to say that 1, "storytelling died" 2, no innovation happened in video games in modern times (whatever that even means)
Be honest- you guessed the plot of Claire Obscure before you got to Act 3? Or the plot of Death Stranding 1 & 2 before you finished them?
What kind of games have you played since 2018? Because yeah, there is a lot of predictable cookie cutter AAA games out there, sure. But each year there are games which are surprising in their storytelling, same as somehow there are still new and surprising films despite film being much older than gaming. Not to mention books.
By Act 2 the story was already falling apart. The game just leaves you feeling depressed. I guess since you felt something that makes it GOTY.
Ok, so you haven't played it then. I mean just say so, instead of making things up?
But that's literally not what the game is, which is why I'm asking why are you making up the fact about playing it? It sounds like a quick judgement based on a trailer or watching a 30 minute analysis video on YouTube.
What other games have awful writing according to you? Out of curiosity. Or is it just anything written after 2018?
Maybe a better question is - what do you mean when you say "good" or "bad" writing in games?
It’s just not a good game.
You can have a good game and a shit story (see Gears of War, Halo). You can have a good game and an epic story (see Witcher 3, Guild Wars 2, Red Dead Redemptions). You can even have a bad game with a good story (L.A. Noire, Batman Arkham series).
What makes a game good: Are the controls intuitive? Is the world believable? Interactivity? Grounded in realism but doesn’t need to be. If there’s a story, does the story unfold or am I just playing the “living action” version of the book? If it unfolds, does it do so linearly from level to level or does it do it naturally, filling in gaps of a bigger picture?
There’s nuance in each. I generally agree with consensus on what’s good vs bad but where I differ is in the storytelling. As a long time DM, it pains me to walk through a story from chapter 1 till end in a linear fashion. This is why I dislike Diablo style games even though it’s super fun and we all love a loot piñata. It’s just such a shitty story and so linear. “Stay a while and listen…” “I’ve heard you say this 1000x grandpa!”
... Yes? I mean, the games are not that subtle. Lore dump, sly smile, more game, repeat.
If you're looking for deep narrative from AAA games, then the best you'll find are games like Cyberpunk 2077 - which have some decent writing in between all the action. But if you want something that'll really scratch a strong narrative itch, you gotta go deep on indies. That's where all the experimentation is happening.
You might also just be getting more genre savvy with age. When you're a kid, story beats are mind blowing. But most narratives - especially in games - tack pretty close to classic hero arcs. Once you've seen 100 of them you can often predict the entire narrative arc once you've seen the end of the first act. In other words, it might not be that games have gotten worse. It might just be that you've gotten better at understanding classic narrative structures, so it takes more to surprise you.
Don’t get me wrong. I love games. Obviously. I just see, as you said, 300+ games being released weekly and have really no desire to pursue them. I’ll occasionally jump on the bandwagon of steams top 100 but I don’t feel connected to the games I play anymore. I still play them. It’s good entertainment. I don’t care about buying battle passes, season passes, trinkets, cosmetics, DLC content, etc. If the game is good, sell the game.
Have you played Disco Elysium? "Thank goodness you're here"? Cruelty Squad?
Yes I have played those games. DE is ok. Just because a game provides different story arcs doesn’t make it good.
I have not played Cruelty Squad yet.
For reference in case anyone "@" me on that cause rose-tinted glasses make people blind:
No one remembers using Animate Dead (a third-level priest spell with no summon limit) to summon a skeletal warrior and walking them up to the enemy's camp/ambush? Enemy wizards proceed to waste EVERY memorized spell on a f###ing summon - and half the spells are charm/control spells that are completely ineffective against undead anyway. Isn't intelligence supposed to be the prime ability score of a wizard? :)
It's a complex game and I don't mind that whatsoever. With games I like I generally tread a careful path to not accidentally break it too badly (though there's also intended ways to break the game, like sacrificing Gale to BOOOAL and having the world blow up in three long rests, or destroying an important book in Gauntlet of Shar). Crashes have been few.
Also, without the wiki I wouldn't have enjoyed my first playthrough thus far as much as I do as it's really easy to miss things. Kinda intrigued by BG1/2 now.
BG2 in particular is fantastic. Highly recommend them.
> Be it stupid companions walking into danger
Oooo boy - you're gonna love the pathfinding in BG especially with 6 people in your party in tight corridors. /s
Recently, I have played through Faxanadu, Dragon Warrior, Blaster Master, and am now working through Fire Emblem (translated from Japanese).
As a grown adult, nothing can recreate the feeling of exploring a new game as a child/teen. Especially during the 80s/90s, where gaming as a whole was new and rapidly-evolving.
But revisiting old favourites for the nostalgia can still be enjoyable.
* Roguelites have proliferated: Hades is the most obvious example, but there are a variety of sub-genres at this point.
* Vampire Survivors (itself a roguelite) spawned survivors-likes. Megabonk is currently pretty popular.
* Slay the Spire kicked off a wave of strategy roguelites.
* There are "cozy" games like Unpacking.
* I don't recall survival games like Subnautica or Don't Starve being much of a thing in the PS2 era.
* There are automation games like Factorio and Satisfactory.
* Casual mobile games are _huge_.
* There are more experimental games, sometimes in established genres, like Inscription, Undertale, or Baba Is You.
Not to mention that new games in existing genres can be great. Hollow Knight is a good example. Metroidvanias were established by the SNES and PS1 era, but Hollow Knight really upped the stakes.
I'm sure I'm forgetting things and people will have some criticism, but I really don't believe games have stagnated in general.
I know it's easy to feel that this is people chasing trends, but I've really come to appreciate roguelites over many of the PS2 era games because they give me real progression in a single play session, but also, that single play session is discardable.
As an adult this is a very compelling proposition.
In the PS2 era, while you can find some early roguelite-like-things, you tended to have either the games that have no interesting progression (arcade-like) and the you would just play the game, or you had very long scale games like JRPGs that slowly trickle out the progression but are also multi-dozen-hour games. Compressing the progression into something that happens in a small number of hours, yet eliminates the "I'm 50 hours into this game that I stopped 2 years ago, do I want to pick it back up if I've forgotten everything?" has been very useful to me.
This has been a fairly significant change in gaming for me. I still have some investment into the higher end JRPGs but the "roguelite" pattern across all sorts of genres has been wonderful overall. I don't even think of it as a genre anymore; it's a design tool, like 'turn based versus real time'.
The fact that you think arcade games have “no interesting progression” shows just how toxic the roguelike design pattern is. The progression in arcade games is you getting better at the game. If a game needs a “progress system” to communicate a sense of accomplishment to the player, that’s because the gameplay is shallow.
My Android phone is more powerful than the four PCs I owned during the 1990 - 2002, 386SX - P75 - P166 - Athlon XP, all CPU, GPU, RAM and disk space added together.
Its fine with Fedora, but Windows 11 is terrible.
They aren't to blame, management is.
Software engineers are hired to be the expert in their field. If you don't learn your craft, managers aren't going to do it for you.
Ideally new hires would be mentored by senior engineers who understand performance, and who can teach new hires how to write (and ship) good, performant software. But unfortunately that doesn't happen anywhere near as often as it should.
Previous to that director, I built stuff in python for 5 years under a different director.
We live in interesting times
Of course I am spoiled by Dolphin and their meticulous work, and the leap in N64 emulation, and PS3 emulation is way farther than I thought it could ever be.
But PCSX2 is mediocre. It reports the vast majority of the library in "green" emulation state, but that usually means there are glaring issues that someone is choosing to overlook, like shadows that are broken.
The Ace Combat games for example are all broken with the hardware accelerated renderer. Things run like garbage in the software renderer for a lot of games. Multiplayer functionality is spotty and hard to set up and poorly documented.
The state of emulation of that console generation is not up to snuff, save for Dolphin. It's still very much in the "Shut up, it works fine for Super Mario 64 so it works" mindset it seems.
This is true even of official emulators! The Xbox emulator that ran on the Xbox 360 has many games that are "officially supported" with serious issues. Forza Motorsport 1 has weird slowdowns on key tracks. I understand the serious hardware difficulties but I still wish emulation accuracy was an option.
In a lot of ways, emulators are the perfect problem for vision/LLMs. It's like all those web browser projects popping up on HN. You have a very well define problem with existing reference test cases. It's not going to be fun for Nintendo's lawyers in future when everybody can crowdfund an emulator by simply running a VLM against a screen recording of gameplay (barring non deterministic éléments).
They can't oppress the software engineering masses any longer through lawfare.
Apparently now iphone allows it. Eventually Apple gives features that are standard elsewhere. Veblen goods...
Too bad the dev is a very emotionally unstable person that abandoned his port, despite his big talent.