If making games out of these simulations work, it't be the end for a lot of big studios, and might be the renaissance for small to one person game studios.
If making games out of these simulations work, it't be the end for a lot of big studios, and might be the renaissance for small to one person game studios.
There's obviously something insanely impressive about these google experiments, and it certainly feels like there's some kind of use case for them somewhere, but I'm not sure exactly where they fit in.
If I am wrong, then the huge supply of fun games will completely saturate demand and be no easier for indie game devs to stand out.
You COULD create a sailing sim but after ten minutes you might be walking on water, or in the bath, and it would use more power than a small ferry.
There's no way this tech can run on a PS5 or anything close to it.
Indie games are already bigger than ever as far as I know.
I mean, if making a game eventually boils down to cooking a sufficient prompt (which to be clear, I'm not talking about text, these prompts are probably going to be more like video databases) then I'm not sure if it will be a renaissance for "one person game studios" any more than AI image generation has been a renaissance for "one person artists".
I want to be optimistic but it's hard to deny the massive distribution stranglehold that media publishing landscape has, and that has nothing to do with technology.