The 3D on it is a very neat trick, but it's mostly a distraction and there's something "uncanny valley"-like and unpleasant about it. I almost always play with the 3D slider off; it's easy for me to see why Nintendo gave up on it.
The 3D on it is a very neat trick, but it's mostly a distraction and there's something "uncanny valley"-like and unpleasant about it. I almost always play with the 3D slider off; it's easy for me to see why Nintendo gave up on it.
But mostly, you’d just turn 3D off. It was a gimmick, cut the resolution in half, and doubled processing requirements.
It just worked way better as a 2D screen. As you said, 2DS was good.
They should have just made the DS2, not gone for 3D. But such was the time.
It worked with a sheet of lenticular lenses on top of the screen, which separated the odd and even pixel columns for the left and the right eye. The sheet could also be moved a tiny amount by a motor, to change the "center" of the separated light, depending on whether the head was tracked more to the left or more to the right.
> But mostly, you’d just turn 3D off. It was a gimmick, cut the resolution in half, and doubled processing requirements.
Well, it did cut the resolution in half, but this meant the GPU cost stayed the same. They could instead double the horizontal resolution of the screen to keep the same effective resolution, in which case the GPU performance cost would indeed double. But as I said, in future systems this performance cost could likely be reduced with a form of frame generation by a machine learning model.
I agree people weren't very excited about it, but the lack of interest affected the PS Vita (direct competitor without stereoscopic 3D) even worse.
I'm pretty sure the fact that 3DS/PSVita were much less successful than DS/PSP was caused by the rise of smartphones and app stores, which led to a flood of highly successful cheap mobile games that didn't require buying a separate handheld console.
I recently picked up a used New 3DS XL to give this a try for the first time, and I actually really like it. With the eye tracking, it's pretty good imo. Did you also try the later iterations of the hardware?
It might be a very individual thing, since everyone's vision can be quite different; if you enjoy it more power to you.