This isn't anything new of course. Previously it was with projects built by looking for the cheapest bidder and letting them loose on an ill-defined problem. And you can just imagine what kind of code that produced. Except the scale is much larger.
My favorite example of this was a project that simply stopped working due to the amount of bugs generated from layers upon layers of bad code that was never addressed. That took around 2 years of work to undo. Roughly 6 months to un-break all the functionality and 6 more months to clean up the core and then start building on top.