As far as i can tell it's not even an emulator or a decompilation running in emscripten or anything like that, they remade the game in TypeScript. love stuff like this https://github.com/sndrec/WebMonkeyBall
As far as i can tell it's not even an emulator or a decompilation running in emscripten or anything like that, they remade the game in TypeScript. love stuff like this https://github.com/sndrec/WebMonkeyBall
See PlayCanvas.
The whole GX code reminds me of the Gamecube API from the same name.
I don't see much of a reason to keep a copy of node_modules on the git repository considering they can be reinstalled for deployments and it is generally bad form.
sndrec (the author):
Thank you for this - I'm newbie at webdev so I wasn't sure what was and wasn't needed. I'll merge this soon.
Haha, almost certainly Claude
- The readme is two lines and has six words, one of which is a typo.
- Claude would never commit a node_modules folder unless coerced.
It’s disrespectful to casually call things AI-generated. I wish people would do it less unless they have 1) proof and 2) a meaningful reason for it.
That definitely seems human to me.
iPhone 12 mini works TOO well.