Related, for everyone interested into Godot + Swift, check out https://github.com/johnsusek/SwiftGodotBuilder I think Swift might soon be a crazy ergonomic language to make Godot games.
i'm rather unfamiliar with his work post-mono.
Nowadays he is full into Apple and Swift ecosystem, doing apps, and contributing to Godot on Apple, making it Swift first with goodies for doing iPadOS based game development.
Combine this with an Apple Pencil, Pixelmator pro and Blender and you’ve got yourself a great little hyper portable game kit. Don’t think I’d do too much hardcore coding in this form factor, but if I had an existing prototype that I just wanted to tweak a bit and play around with, it seems legit.
"What Killed the Linux Desktop"
https://tirania.org/blog/archive/2012/Aug-29.html
"How I ended up with Mac"