Back when 4k movies needed expensive hardware, no one was saying they could play 4k on a home system, then later mentioning they actually scaled down the resolution to make it possible.
The degree of quality loss is not often characterized. Which makes sense because it’s not easy to fully quantify quality loss with a few simple benchmarks.
By the time it’s quantized to 4 bits, 2 bits or whatever, does anyone really have an idea of how much they’ve gained vs just running a model that is sized more appropriately for their hardware, but not lobotomized?