Are game developers vibe coding with agents?
It's such a visual and experiential thing that writing true success criteria it can iterate on seems like borderline impossible ahead of time.
It's such a visual and experiential thing that writing true success criteria it can iterate on seems like borderline impossible ahead of time.
Or slower, when the LLM doesn't understand what I want, which is a bigger issue when you spawn experiments from scratch (and have given limited context around what you are about to do).
Which is curious since prototyping helps a lot in gamedev.