2) It's an optimization/advancement. There are some pain points in the older version that 10 years of experience can fix in a newer format.
3) Attention, funding. Technically, they're at the leading edge of open source.
2) It's an optimization/advancement. There are some pain points in the older version that 10 years of experience can fix in a newer format.
3) Attention, funding. Technically, they're at the leading edge of open source.
What were the major pain points? Compression ratio and speed seem like two of them. (Thanks for answering the elementary questions.)
The format is also designed to slide onto the GPU more easily. If you're writing a vector map from scratch, I say just do MLT.
There was never any support for more complex geometry. Now someone could add curves.
Attributes had to be fairly simple. Now you could conceivably do hierarchical attributes.
The requirements for navigation data tiles get specific and weird (from a visual perspective). Now it can be added without breaking existing data.
> OpenStreetMap is a collection of map data that is published in various formats.
So, OpenStreetMap.org is just one site which uses the "real" OpenStreetMap, which is the data?