Eventually, we tried removing the dialogs altogether and the incident rate approached zero. If you take away the guardrails completely, it radically alters the psychology and game theory around user interaction. Imagine climbing a tall building with multiple layers of protection vs having none at all.
I strongly believe in ideas like "safety 3rd". It's not that I want the humans to be maimed by the machines. Quite the opposite. The difficulty is in understanding higher order consequences of "safety" and avoiding the immediate knee-jerk satisfaction that first order resolutions may provide.