Honestly, you’re so wrong about the app situation that it’s almost staggering. iOS apps tend to be more stable, better polished, have better integration with system features (like the Dynamic Island), and even often have more features. This isn’t even an unfounded opinion, it’s a material problem for Google and led them to vastly investing in automated testing and quality efforts
App addressable user base is another problem for Google, one that they have mentioned in developer conferences. It’s a big part of why they’ve been trying to ship a tablet and unify android and Chromebook. If Google isn’t careful they could find themselves in a downward spiral situation, stuck between apple on one side, and android forks on the other.
And the last answer is, as always, money
- browser is deemphasized on iOS, and so it’s weaker feature set matters less
- iOS is generally easier to develop for because of less device differentiation
- on average iOS has significantly wealthier users who tend to be higher return or paying customers (seriously, look it up). This in turn leads companies to invest more heavily in iOS.
- easier integration due to a narrow system services ecosystem (no Google vs Samsung slapfights)
- unified platform advantage (apps written for iOS easily port to the watch and tablet, unlocking larger markets, and justifying greater spend in developing apps)
- apples review process is significantly stricter (for better or for worse)
Yes, Apple doesn’t have something like fdroid, and that’s really disappointing and honestly a legitimate dealbreaker for a lot of people